Syntax
Parameters
info   _Out_Type: GameInputRacingWheelInfo* Pointer to a
GameInputRacingWheelInfo structure that receives the racing wheel properties of the device. If the device doesn’t support racing wheel input, every member of the structure is set to zero.
Return value
Type: booltrue if the device supports racing wheel input and info was filled in; otherwise, false.
Remarks
TheGetRacingWheelInfo method copies the racing wheel properties of the device into the caller-provided structure. A device supports racing wheel input when the value returned by GetSupportedInput includes GameInputKindRacingWheel. If the device doesn’t support racing wheel input, GetRacingWheelInfo zero-initializes info and returns false.
The hasClutch, hasHandbrake, and hasPatternShifter members report which optional controls are present, minPatternShifterGear and maxPatternShifterGear give the gear range of the pattern shifter, and maxWheelAngle gives the maximum rotation of the wheel. The label members describe the markings printed on the corresponding controls, as GameInputLabel values, so you can show matching prompts in your UI. The extraButtonCount and extraAxisCount members report how many controller buttons and axes the device has beyond the standard racing wheel mapping; use GetExtraButtonIndexes and GetExtraAxisIndexes to locate them in the controller state of a reading. Racing wheel state is read from readings by using IGameInputReading::GetRacingWheelState.
The properties returned by this method are fixed for the lifetime of the device, so you can query them once (for example, when the device connects) and cache the result.
The following example shows how to query the racing wheel properties of a device.
racingWheelInfo member of the GameInputDeviceInfo structure returned by IGameInputDevice::GetDeviceInfo.
Requirements
Header: GameInput.h Library: gameinput.lib Supported platforms: Windows, XBOX One family consoles and XBOX Series consolesSee also
Overview of GameInputGameInputRacingWheelInfo
GetSupportedInput
GameInputKind
GameInputLabel
IGameInputReading::GetRacingWheelState
IGameInputDevice
