適用於 XBOX 創作者和 Microsoft Store 開發人員的逐步教學課程,說明如何在 Partner Center 中建立、設定、封裝及發佈 GDK 遊戲。
本教學課程說明 XBOX 創作者和 Microsoft Store 開發人員如何使用 Partner Center 建立、設定及發佈遊戲。只有在您使用 Game Development Kit (GDK) 開發遊戲時,才應使用本教學課程。如果您不是使用 GDK 開發遊戲,請依照 將應用程式和遊戲發佈至 Windows 上的 Microsoft Store 中適用於 Windows 應用程式的指示操作。Partner Center 提供多種功能,如果您是第一次使用它來發佈遊戲,可能會覺得難以上手。本指南說明「黃金路徑」(大多數遊戲都能遵循的最簡單路線),以常見設定進行發行。如果這個簡單設定不適合您的遊戲,也可以使用其他設定。如需每個可用選項的詳細資訊,請使用本網站中的 Partner Center 功能和 Partner Center 操作指南主題。
某些 Partner Center 功能 (例如 XBOX services) 僅供 XBOX 創作者使用。在本教學課程每個頁面的頂端,您可以選取 XBOX 或 Windows 上的 Microsoft Store。使用此選項可取得適用於您遊戲發行平台的逐步指示。如果您有興趣成為 XBOX 創作者,請參閱 XBOX 創作者上線。
某些 Partner Center 功能 (例如成就、玩家分數,以及搭配 XBOX services 發佈) 需要核准的遊戲概念。若沒有核准的概念,您可以在 Partner Center 中建立遊戲,並設定有限的 XBOX services 以進行開發和測試。不過,您無法提交遊戲以進行認證,也無法將遊戲發佈至 Microsoft Store。您可以在開發期間的任何時間點申請概念核准,包括在設定遊戲並啟用有限 XBOX services 之後。目前,如果您想在沒有核准遊戲概念的情況下發行遊戲,只能發佈至 Windows 上的 Microsoft Store,且不含 XBOX services。
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