Game servers from title entity
Authenticate as a title entity in the PlayFab Services SDK using PFAuthenticationGetEntityWithSecretKeyAsync to call server-only APIs on Win32.
Similar to how you can log in as a player and make PlayFab calls, you can authenticate as a title entity and make PlayFab calls through it as well. Title entities can use certain functions not available to player entities. Many of these functions are prefixed by the word “server”, one such example is ServerAddPlayerTag.
Getting a title entity handle has the same initialization steps as logging in as a player. See the “Initialization” section of Quickstart for Win32 article for details.
Note: At the moment, server functions are only available on the Win32 version of the SDK.
Like the AddPlayerTag example, many of the functions used by a game server involve getting or changing player data. This function requires having the specific player’s PlayFab ID. Connected clients can provide PlayFab IDs or the server can retrieve them directly from PlayFab via calls such as GetPlayFabIDsFromXboxLiveIDs.
Last modified on October 29, 2026
