Syntax
Parameters
speakerName   _In_z_Type: char* The name of the speaker that is the source of the text. content   _In_z_
Type: char* The text to display on the Game title screen. type   _In_
Type: XSpeechToTextType An enumeration value representing the source type of the text: transcribed game voice chat, in-game speech subtitles, in-game text reading, or in-game text chat. The game title uses the value of the type parameter to display either a microphone icon or a keyboard next to the text on the game screen.
Return value
Type: HRESULT HRESULT if successful. Otherwise, returns an error code.For a list of error codes, see Error Codes.
Remarks
This function isn’t safe to call on a time-sensitive thread. For more information, see Time-sensitive threads.
