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Deprecated. This enumeration was removed in GameInput v4 and is not available in the current API. Use the GameInputDeviceEvent value passed to the device callback and IGameInputDevice::IsConnected instead.
Enumeration of the states that an input device can be in.

Syntax

Constants

Remarks

These flag values may be combined as the user sees fit to filter on more than one device at a time. Returned by iGameInputDevice_GetDeviceStatus. Applications can register to receive a callback when any of these states change, via the IGameInput::RegisterDeviceCallback method on the IGameInput interface.

Requirements

Header: GameInput.h

See also

Deprecated GameInput API members
GameInputDeviceEvent
IGameInputDevice::IsConnected
Input API Overview
GameInput
IGameInput::RegisterDeviceCallback

Version History

Appendix: Previous versions

v0

v1

Last modified on November 5, 2026