Skip to main content

What’s new in the October 2026 Microsoft Game Development Kit

The Microsoft Game Development Kit (GDK) is a complete set of tools, APIs, extensions, and programming models that can be used across current and future Microsoft Gaming platforms and initiatives. The GDK’s design and features are driven by your feedback about how you like to develop games. For a complete introduction, see Welcome to the Microsoft Game Development Kit.In addition to many bug fixes, this release includes the following new features.

Table of contents

Packaging
Developer tools
GDK
AMD FSR™ Upscaling 4
Samples

Packaging

MSIXVC2 for PC games

MSIXVC2 is now the default PC packaging format. Building on the preview introduced in the April 2026 (2604) GDK, MSIXVC2 is now the default for games built with the Microsoft GDK and is fully supported across the publishing, ingestion, licensing, and download stack.Key general availability (GA) improvements include the following:
  • Version-aware licensing. Per-version encryption keys flow through CELS and Catalog.
  • Production-scale ingestion. Hardened deduplication, version validation, integrity checks, and scan workflow scale.
  • Platform GA. Retail-ready download, install, and update on PC, with full Gaming Services integration.
  • Telemetry parity. Install and network speed reports cover MSIXVC2 alongside MSIXVC1.
  • Middleware enablement. Unity and Unreal engine paths for MSIXVC2 packaging.
  • XPlaytest support. The playtest publishing pipeline supports MSIXVC2 packages end-to-end.

Publisher Content packages

PC and console games can now ship Publisher-hosted Content, a new package type that lets game publishers host and update content on their own CDNs while the platform continues to manage installation, background download, integrity, and the user experience.For more information, see Publisher Content packages.

Developer tools

XBOX Test Account CLI

XblTestAccount.exe, new in the October 2026 GDK, signs an XBOX test account in to a sandbox once, caches the credential, and then reads or changes the account’s privileges and privacy settings without any UI. Use it to script restricted-account tests, such as blocking privilege 254 (Multiplayer Sessions) to check how your title responds, or to sign accounts in ahead of time so XblPlayerDataReset.exe can run unattended.

PIX

A new command-line tool, convertpevt.exe, converts .pevt offline timing captures from XBOX Series X|S consoles into .xpix captures without opening PIX, so programmatic captures taken with PIXBeginCapture can be processed in automated workflows. The tool is installed in the GDK bin folder; run convertpevt --help for usage, options, and exit codes. Also available in the April 2026 GDK Update 3. [62625022]

GDK

GDK layout deprecation

The October 2025 and April 2026 GDK releases include both the simplified and legacy layouts. Beginning with the October 2026 GDK, setup installs only the simplified layout by default. The legacy layout can still be selected as an optional installation, but it is deprecated and is no longer the recommended development path.The legacy layout will no longer be supported and will be removed from the installer starting with the April 2027 GDK release.

AMD Compiler (ACO) in GDK

Experimental new shader compiler for XBOX consoles (XBOX Series X|S) based on ACO from MesaXBOX is working to bring further optimizations to game developers’ shader compilation and runtime performance via an experimental new shader compiler. Developers can use this compiler as an optimization tool and may find significant improvements in compilation and runtime performance compared with the standard XBOX shader compiler. In our initial testing and evaluation, developers have seen improvements in the range of 2-16%, depending on game engine, content, and current shader bottlenecks. Please see the documentation and samples for more information and connect with us via the developer forums or your developer account manager.

AMD FSR™ Upscaling 4

The new AMD FSR GDK sample demonstrates how to leverage AMD FSR™ Upscaling 4.1.2, bringing AMD’s ML-based upscaling to XBOX Series X|S for the first time. It includes AMD’s Full INT8 model and a new Lite INT8 model that is less than half the size and has a lower upscaling cost, so XBOX developers can choose the balance of GPU performance and visual quality that best fits each title. In collaboration with AMD, XBOX has optimized the implementation for both consoles, delivering outstanding performance while preserving both models’ full capabilities and enhanced image quality over AMD FSR 3. These XBOX-specific optimizations deliver higher upscaling throughput per teraflop than AMD RDNA 2 architecture PC GPUs running the same Full INT8 model, giving developers an efficient way to turn lower-resolution rendering into a high-quality final frame.

Samples

For a complete list of samples included with the Microsoft Game Development Kit (GDK), see Microsoft Game Development Kit samples.
Last modified on November 5, 2026