PlayFabMultiplayerManager.Get().ResetParty
Reference for PlayFabMultiplayerManager.ResetParty in the Party Unity SDK, which clears the Party state so the manager can be reinitialized for a new session.
If PlayFabMultiplayerManager is connected to a network, then the object leaves the network. Moreover, cleans up and reinitializes all resources related to Party and the corresponding PlayFabMultiplayerManager object. If the object was connected to a network, attempts to reconnect to the same network.
Last modified on October 29, 2026
