Syntax
Members
lobby  PFLobbyHandlemust not be null The lobby provided to the call associated with this state change.
asyncContext  void*
The async context provided to the call associated with this state change.
Details of the ServerLeaveLobbyAsServerCompleted PlayFab Multiplayer state change, raised when a game server finishes leaving a client-owned lobby.
lobby  PFLobbyHandleasyncContext  void*
The async context provided to the call associated with this state change.