Syntax
Parameters
entityHandle  PFEntityHandle
PFEntityHandle to use for authentication.
request  PFMultiplayerServerRequestMultiplayerServerRequest*
Populated request object.
async  XAsyncBlock*Inout XAsyncBlock for the async operation.
Request a multiplayer server session. Accepts tokens for title and if game client access is enabled, allows game client to request a server with player.
entityHandle  PFEntityHandle
PFEntityHandle to use for authentication.
request  PFMultiplayerServerRequestMultiplayerServerRequest*
Populated request object.
async  XAsyncBlock*