> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyXblManager::SetThreadAffinityMask

> 選擇性地設定內部 Party XBOX Live Helper 程式庫執行緒將在其上執行的處理器。

選擇性地設定內部 Party XBOX Live Helper 程式庫執行緒將在其上執行的處理器。

## 語法

```cpp theme={null}
PartyError SetThreadAffinityMask(  
    PartyXblThreadId threadId,  
    uint64_t threadAffinityMask  
)  
```

### 參數

**`threadId`**   [PartyXblThreadId](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/xblreference/enums/partyxblthreadid.md)

要擷取其處理器親和性的內部程式庫執行緒類型。

**`threadAffinityMask`**   uint64\_t

此類型 Party 執行緒的親和性遮罩。

### 傳回值

PartyError

如果呼叫成功，則為 `c_partyErrorSuccess`；否則為錯誤碼。可透過 [GetErrorMessage()](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/xblreference/classes/PartyXblManager/methods/partyxblmanager_geterrormessage.md) 擷取錯誤碼的人類可讀形式。

## 備註

此方法可讓應用程式設定指定類型之 Party XBOX Live Helper 程式庫內部執行緒的處理器親和性。\
\
&#x20;此方法可在 [Initialize()](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/xblreference/classes/PartyXblManager/methods/partyxblmanager_initialize.md) 之前或之後的任何時間呼叫，並會立即生效。執行緒處理器設定會在 [Cleanup()](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/xblreference/classes/PartyXblManager/methods/partyxblmanager_cleanup.md) 和 Initialize() 呼叫之間保留。當存在超過 64 個核心時，此方法一律套用至處理器群組 0。\
\
&#x20;若要指定任何處理器，請將 `c_anyProcessor` 作為 `threadAffinityMask` 參數傳遞。如果從未呼叫此方法，這也是 Party XBOX Live Helper 程式庫將使用的預設值。

## 需求

**標頭：** PartyXboxLive.h

## 另請參閱

[PartyXblManager](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/xblreference/classes/PartyXblManager/partyxblmanager.md)\
[PartyXblThreadId](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/xblreference/enums/partyxblthreadid.md)\
[PartyXblManager::GetThreadAffinityMask](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/xblreference/classes/PartyXblManager/methods/partyxblmanager_getthreadaffinitymask.md)


## Related topics

- [PartyXblManager::GetThreadAffinityMask](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/xblreference/classes/PartyXblManager/methods/partyxblmanager_getthreadaffinitymask.md)
- [PartyXblManager::Initialize](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/xblreference/classes/PartyXblManager/methods/partyxblmanager_initialize.md)
- [PartyXblThreadId](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/xblreference/enums/partyxblthreadid.md)
- [PartyManager::SetThreadAffinityMask](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_setthreadaffinitymask.md)
- [set_thread_affinity_mask](https://docs.xbox.com/zh-TW/reference/chat/gamechat2/classes/chat_manager/methods/chat_manager_set_thread_affinity_mask.md)
