> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabMultiplayerManager 類別

> Party Unity SDK 中 PlayFabMultiplayerManager 類別的參考，此單一執行個體負責管理遊戲的 Party 網路、聊天和資料訊息。

## 屬性

| 名稱 | 描述 |
| - | - |
| [LocalPlayer](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/properties/playfabunitylocalplayer.md) | 取得此用戶端的本機玩家。 |
| [LogLevel](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/properties/playfabunityloglevel.md) | 取得和設定目前啟用的記錄量。 |
| [NetworkId](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/properties/playfabunitynetworkid.md) | 傳回玩家目前所連線網路的 NetworkID。其他玩家可以使用此字串加入網路。 |
| [RemotePlayers](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/properties/playfabunityremoteplayers.md) | 取得目前已加入網路的遠端玩家集合。 |
| [SpeechToTextMode](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/properties/playfabunityspeechtotextmode.md) | 取得或設定是否啟用語音轉換文字。 |
| [State](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/properties/playfabunitystate.md) | 取得多人遊戲管理員的目前狀態。 |
| [TextToSpeechMode](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/properties/playfabunitytexttospeechmode.md) | 取得或設定是否啟用文字轉換語音。 |
| [TranslateChat](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/properties/playfabunitytranslatechat.md) | 取得或設定傳入的聊天訊息是否應翻譯為本機玩家的語言。 |

## 方法

| 名稱 | 描述 |
| - | - |
| [SendChatMessage](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/partyunitysendchatmessage.md) | 將聊天訊息傳送至特定的玩家清單 (收件者)。 |
| [SendChatMessageToAllPlayers](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/partyunitysendchatmessagetoallplayers.md) | 將文字訊息廣播給所有玩家。此 API 傳送訊息的方式可保證訊息會依循序順序送達。 |
| [CreateAndJoinNetwork](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitycreateandjoinnetwork.md) | 建立供玩家加入的網路。玩家加入網路後，即可向網路上的其他玩家傳送聊天和資料訊息。 |
| [Get](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityget.md) | 傳回 PlayFabMultiplayerManager 單一執行個體的參考。 |
| [JoinNetwork](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitycreateandjoinnetwork.md) | 讓此玩家加入指定的網路。 |
| [LeaveNetwork](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityleavenetwork.md) | 讓本機玩家離開網路。 |
| [ResetParty](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresetparty.md) | 離開網路，清除並重新初始化與 Party 及對應 PlayFabMultiplayerManager 物件相關的所有資源。如果物件原本已連線至網路，會嘗試重新連線至相同的網路。 |
| [Resume](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresume.md) | 當應用程式繼續執行時，重新初始化 Party 和 PlayFabMultiplayerManager 物件的所有資源。 |
| [SendDataMessage](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitysenddatamessage.md) | 使用指定的傳遞選項將資料訊息傳送給指定的玩家。這是傳送資料訊息最進階的方法，可讓開發人員更能控制訊息的傳送方式。 |
| [SendDataMessageToAllPlayers](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitysenddatamessagetoallplayers.md) | 將資料訊息廣播給所有玩家。 |
| [Suspend](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitysuspend.md) | 在應用程式暫停期間，暫停 Party 的執行，並立即回收與 PlayFabMultiplayerManager 物件相關聯的所有資源。 |
| [UpdateEntityToken](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityupdateentitytoken.md) | 更新目前本機使用者的實體權杖。 |

## 事件

| 名稱 | 描述 |
| - | - |
| [OnChatMessageReceived](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/events/partyunityonchatmessagereceived.md) | 在收到聊天訊息時發生。 |
| [OnDataMessageReceived](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/events/partyunityondatamessagereceived.md) | 在收到資料訊息時發生。 |
| [OnDataMessageNoCopyReceived](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/events/partyunityondatamessagenocopyreceived.md) | 在收到資料訊息時發生。 |
| [OnErrorEventHandler](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/events/partyunityonerroreventhandler.md) | 在發生錯誤時發生。 |
| [OnNetworkChanged](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/events/partyunityonnetworkchanged.md) | 在網路變更時發生。引發此事件時，您必須將所有玩家移至 newNetworkID 中指定的新網路，讓玩家能夠繼續通訊。 |
| [OnNetworkJoined](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/events/partyunityonnetworkjoined.md) | 在本機玩家加入網路時發生。 |
| [OnNetworkLeft](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/events/partyunityonnetworkleft.md) | 在本機玩家離開網路時發生。 |
| [OnRemotePlayerJoined](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/events/partyunityonremoteplayerjoined.md) | 在遠端玩家加入網路時發生。 |
| [OnRemotePlayerLeft](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/events/partyunityonremoteplayerleft.md) | 在遠端玩家離開網路時發生。 |


## Related topics

- [PlayFabMultiplayerManager.Get](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityget.md)
- [PlayFabMultiplayerManager.State](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/properties/playfabunitystate.md)
- [OnErrorEventHandler](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/events/partyunityonerroreventhandler.md)
- [PlayFabMultiplayerManager.Get().Resume](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresume.md)
- [PlayFabMultiplayerManager.Get().Suspend](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitysuspend.md)
