> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartySynthesizeTextToSpeechCompletedStateChange

> *SynthesizeTextToSpeechCompleted* 類型狀態變更的特定資訊。

*SynthesizeTextToSpeechCompleted* 類型狀態變更的特定資訊。

## 語法

```cpp theme={null}
struct PartySynthesizeTextToSpeechCompletedStateChange : PartyStateChange {  
    PartyStateChangeResult result;  
    PartyError errorDetail;  
    PartyLocalChatControl* localChatControl;  
    PartySynthesizeTextToSpeechType type;  
    PartyString textToSynthesize;  
    void* asyncIdentifier;  
}  
```

### 成員

**`result`**   [PartyStateChangeResult](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/enums/partystatechangeresult.md)

表示作業已成功，或其失敗的原因。

**`errorDetail`**   PartyError

診斷值，提供有關任何潛在錯誤狀況的其他疑難排解資訊。

可透過 [PartyManager::GetErrorMessage()](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage.md) 擷取此錯誤詳細資料的人類可讀形式。

**`localChatControl`**   [PartyLocalChatControl](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/partylocalchatcontrol.md)\*

與此狀態變更相關聯之呼叫中所使用的聊天控制項。

**`type`**   [PartySynthesizeTextToSpeechType](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/enums/partysynthesizetexttospeechtype.md)

提供給與此狀態變更相關聯之呼叫的文字轉換語音作業類型。

**`textToSynthesize`**   [PartyString](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/typedefs.md)

提供給與此狀態變更相關聯之呼叫的合成文字。

如果隨附的結果為成功，則為此文字合成的音訊已排入音訊串流的佇列，但可能尚未傳輸。

**`asyncIdentifier`**   void\*

提供給與此狀態變更相關聯之呼叫的非同步識別碼。

## 需求

**標頭：** Party.h

## 另請參閱

[Party 成員](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/party_members.md)\
[PartyLocalChatControl::SynthesizeTextToSpeech](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_synthesizetexttospeech.md)


## Related topics

- [PlayFab Party 文字轉換語音與文字輸入 UX 指導方針](https://docs.xbox.com/zh-TW/services/playfab/community/voice-communications/party-text-to-speech-ux-guidelines.md)
- [Party C/C++ API 概觀](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyStateChangeType](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
- [PartySetTextToSpeechProfileCompletedStateChange](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/structs/partysettexttospeechprofilecompletedstatechange.md)
- [PartyPopulateAvailableTextToSpeechProfilesCompletedStateChange](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/structs/partypopulateavailabletexttospeechprofilescompletedstatechange.md)
