> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartySetTextToSpeechProfileCompletedStateChange

> *SetTextToSpeechProfileCompleted* 類型狀態變更的特定資訊。

*SetTextToSpeechProfileCompleted* 類型狀態變更的特定資訊。

## 語法

```cpp theme={null}
struct PartySetTextToSpeechProfileCompletedStateChange : PartyStateChange {  
    PartyStateChangeResult result;  
    PartyError errorDetail;  
    PartyLocalChatControl* localChatControl;  
    PartySynthesizeTextToSpeechType type;  
    PartyString profileIdentifier;  
    void* asyncIdentifier;  
}  
```

### 成員

**`result`**   [PartyStateChangeResult](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/enums/partystatechangeresult.md)

表示作業已成功，或其失敗的原因。

成功時，[PartyLocalChatControl::GetTextToSpeechProfile()](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_gettexttospeechprofile.md) 會傳回與此狀態變更相關聯之 [PartyLocalChatControl::SetTextToSpeechProfile()](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_settexttospeechprofile.md) 呼叫所提供之設定檔識別碼對應的完整設定檔物件。失敗時，PartyLocalChatControl::GetTextToSpeechProfile() 會傳回 null。

**`errorDetail`**   PartyError

診斷值，提供有關任何潛在錯誤狀況的其他疑難排解資訊。

可透過 [PartyManager::GetErrorMessage()](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage.md) 擷取此錯誤詳細資料的人類可讀形式。

**`localChatControl`**   [PartyLocalChatControl](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/partylocalchatcontrol.md)\*

與此狀態變更相關聯之呼叫中所使用的聊天控制項。

**`type`**   [PartySynthesizeTextToSpeechType](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/enums/partysynthesizetexttospeechtype.md)

提供給與此狀態變更相關聯之呼叫的文字轉換語音作業類型。

**`profileIdentifier`**   [PartyString](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/typedefs.md)

提供給與此狀態變更相關聯之呼叫的設定檔識別碼。

**`asyncIdentifier`**   void\*

提供給與此狀態變更相關聯之呼叫的非同步識別碼。

## 備註

在 [PartyManager::StartProcessingStateChanges()](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_startprocessingstatechanges.md) 傳回的任何狀態變更批次中，最多只會傳回一個 PartySetTextToSpeechProfileCompletedStateChange 物件。

## 需求

**標頭：** Party.h

## 另請參閱

[Party 成員](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/party_members.md)\
[PartyLocalChatControl::SetTextToSpeechProfile](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_settexttospeechprofile.md)


## Related topics

- [PartyRegionUpdateMode](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/enums/partyregionupdatemode.md)
- [PartyLocalChatControl::GetTextToSpeechProfile](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_gettexttospeechprofile.md)
- [PartyLocalChatControl::SetTextToSpeechProfile](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_settexttospeechprofile.md)
- [PlayFab Party 文字轉換語音與文字輸入 UX 指導方針](https://docs.xbox.com/zh-TW/services/playfab/community/voice-communications/party-text-to-speech-ux-guidelines.md)
- [Party C/C++ API 概觀](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/party_members.md)
