> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyRemoveLocalUserCompletedStateChange

> *RemoveLocalUserCompleted* 類型狀態變更的特定資訊。

*RemoveLocalUserCompleted* 類型狀態變更的特定資訊。

## 語法

```cpp theme={null}
struct PartyRemoveLocalUserCompletedStateChange : PartyStateChange {  
    PartyStateChangeResult result;  
    PartyError errorDetail;  
    PartyNetwork* network;  
    PartyLocalUser* localUser;  
    void* asyncIdentifier;  
}  
```

### 成員

**`result`**   [PartyStateChangeResult](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/enums/partystatechangeresult.md)

表示移除本機使用者作業已成功，或提供其失敗的原因。

**`errorDetail`**   PartyError

診斷值，提供有關任何潛在錯誤狀況的其他疑難排解資訊。

可透過 [PartyManager::GetErrorMessage()](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage.md) 擷取此錯誤詳細資料的人類可讀形式。

**`network`**   [PartyNetwork](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/partynetwork.md)\*

與此狀態變更相關聯之呼叫中所使用的網路。

**`localUser`**   [PartyLocalUser](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/partylocaluser.md)\*

提供給與此狀態變更相關聯之呼叫的本機使用者。

**`asyncIdentifier`**   void\*

提供給與此狀態變更相關聯之呼叫的非同步識別碼。

## 備註

在產生此狀態變更之前，所有相依於此使用者的 PartyEndpoint 和 PartyChatControl 都已以原因 [PartyDestroyedReason::UserRemoved](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/enums/partydestroyedreason.md) 終結。如果此狀態變更所參考的使用者是網路中最後一位已驗證的使用者，則此裝置上所有剩餘的 PartyEndpoint (此時本質上只包含與最後一位使用者相關聯或未與任何使用者相關聯的端點) 也會在產生此狀態變更之前終結。在產生此狀態變更之前，會先產生相關聯的 [PartyLocalUserRemovedStateChange](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/structs/partylocaluserremovedstatechange.md)。

## 需求

**標頭：** Party.h

## 另請參閱

[Party 成員](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/party_members.md)\
[PartyChatControlDestroyedStateChange](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/structs/partychatcontroldestroyedstatechange.md)\
[PartyChatControlLeftNetworkStateChange](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/structs/partychatcontrolleftnetworkstatechange.md)\
[PartyEndpointDestroyedStateChange](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/structs/partyendpointdestroyedstatechange.md)\
[PartyNetwork::RemoveLocalUser](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_removelocaluser.md)


## Related topics

- [PartyNetwork::RemoveLocalUser](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_removelocaluser.md)
- [PartyStateChangeType](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
- [Party C/C++ API 概觀](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyAuthenticateLocalUserCompletedStateChange](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/structs/partyauthenticatelocalusercompletedstatechange.md)
- [PartyDestroyLocalUserCompletedStateChange](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/structs/partydestroylocalusercompletedstatechange.md)
