> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyInvitationConfiguration

> 邀請設定資料。

邀請設定資料。

## 語法

```cpp theme={null}
struct PartyInvitationConfiguration {  
    PartyString identifier;  
    PartyInvitationRevocability revocability;  
    uint32_t entityIdCount;  
    const PartyString* entityIds;  
}  
```

### 成員

**`identifier`**   [PartyString](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/typedefs.md)\
*可能為 nullptr*

邀請的識別碼。

只有在作為 [PartyManager::CreateNewNetwork()](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createnewnetwork.md) 或 [PartyNetwork::CreateInvitation()](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_createinvitation.md) 的輸入時，此值才可以是 nullptr。\
\
&#x20;此字串的長度必須小於或等於 `c_maxInvitationIdentifierStringLength`。

**`revocability`**   [PartyInvitationRevocability](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/enums/partyinvitationrevocability.md)

邀請的可撤銷性。

**`entityIdCount`**   uint32\_t

邀請允許驗證進入網路的 PlayFab 實體識別碼數目。

如果此值為 0，則允許所有使用者使用邀請的識別碼進行驗證。\
\
&#x20;此值必須小於或等於 `c_maxInvitationEntityIdCount`。

**`entityIds`**   const [PartyString](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/typedefs.md)\*\
*大小為 `entityIdCount` 的陣列*

邀請允許驗證進入網路的 PlayFab 實體識別碼清單。

如果此清單是空的，則允許所有使用者使用邀請的識別碼進行驗證。

## 需求

**標頭：** Party.h

## 另請參閱

[Party 成員](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/party_members.md)\
[PartyInvitation](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyInvitation/partyinvitation.md)\
[PartyInvitationRevocability](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/enums/partyinvitationrevocability.md)\
[PartyManager::CreateNewNetwork](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createnewnetwork.md)\
[PartyNetwork::CreateInvitation](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_createinvitation.md)\
[PartyInvitation::GetInvitationConfiguration](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyInvitation/methods/partyinvitation_getinvitationconfiguration.md)


## Related topics

- [PartyInvitation::GetInvitationConfiguration](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyInvitation/methods/partyinvitation_getinvitationconfiguration.md)
- [PartyInvitation](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyInvitation/partyinvitation.md)
- [PartyManager::CreateNewNetwork](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createnewnetwork.md)
- [Request Party Service](https://docs.xbox.com/api-reference/multiplayerserver/request-party-service.md)
- [要求 Party 服務](https://docs.xbox.com/zh-TW/services/playfab/api-references/rest/multiplayer/multiplayer-server/request-party-service.md)
