> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyCreateNewNetworkCompletedStateChange

> *CreateNewNetworkCompleted* 類型狀態變更的特定資訊。

*CreateNewNetworkCompleted* 類型狀態變更的特定資訊。

## 語法

```cpp theme={null}
struct PartyCreateNewNetworkCompletedStateChange : PartyStateChange {  
    PartyStateChangeResult result;  
    PartyError errorDetail;  
    PartyLocalUser* localUser;  
    PartyNetworkConfiguration networkConfiguration;  
    uint32_t regionCount;  
    const PartyRegion* regions;  
    void* asyncIdentifier;  
    PartyNetworkDescriptor networkDescriptor;  
    PartyString appliedInitialInvitationIdentifier;  
}  
```

### 成員

**`result`**   [PartyStateChangeResult](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/enums/partystatechangeresult.md)

表示建立新網路作業已成功，或提供其失敗的原因。

**`errorDetail`**   PartyError

診斷值，提供有關任何潛在錯誤狀況的其他疑難排解資訊。

可透過 [PartyManager::GetErrorMessage()](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage.md) 擷取此錯誤詳細資料的人類可讀形式。

**`localUser`**   [PartyLocalUser](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/partylocaluser.md)\*

提供給與此狀態變更相關聯之呼叫的本機使用者。

**`networkConfiguration`**   [PartyNetworkConfiguration](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/structs/partynetworkconfiguration.md)

提供給與此狀態變更相關聯之呼叫的網路設定。

**`regionCount`**   uint32\_t

提供給與此狀態變更相關聯之呼叫的區域數目。

**`regions`**   const [PartyRegion](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/structs/partyregion.md)\*

提供給與此狀態變更相關聯之呼叫的區域。

**`asyncIdentifier`**   void\*

提供給與此狀態變更相關聯之呼叫的非同步識別碼。

**`networkDescriptor`**   [PartyNetworkDescriptor](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/structs/partynetworkdescriptor.md)

已建立之網路的網路描述元。

只有在 result 欄位為 [PartyStateChangeResult::Succeeded](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/enums/partystatechangeresult.md) 時，才會填入 regionName 和 opaqueConnectionInformation 欄位。networkIdentifier 欄位應一律會填入。如果 result 欄位為 PartyStateChangeResult::Succeeded，則可透過 [PartyManager::SerializeNetworkDescriptor()](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_serializenetworkdescriptor.md) 序列化此網路描述元。

**`appliedInitialInvitationIdentifier`**   [PartyString](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/typedefs.md)

網路初始邀請的識別碼。

## 需求

**標頭：** Party.h

## 另請參閱

[Party 成員](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/party_members.md)\
[PartyManager::CreateNewNetwork](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createnewnetwork.md)\
[PartyManager::SerializeNetworkDescriptor](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_serializenetworkdescriptor.md)


## Related topics

- [PartyManager::CreateNewNetwork](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createnewnetwork.md)
- [PartyRegionUpdateMode](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/enums/partyregionupdatemode.md)
- [PartyNetwork::GetNetworkDescriptor](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getnetworkdescriptor.md)
- [PlayFab Party 邀請與安全性模型](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/concepts-invitations-security-model.md)
- [PartyStateChangeType](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
