> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyCreateEndpointCompletedStateChange

> *CreateEndpointCompleted* 類型狀態變更的特定資訊。

*CreateEndpointCompleted* 類型狀態變更的特定資訊。

## 語法

```cpp theme={null}
struct PartyCreateEndpointCompletedStateChange : PartyStateChange {  
    PartyStateChangeResult result;  
    PartyError errorDetail;  
    PartyNetwork* network;  
    PartyLocalUser* localUser;  
    void* asyncIdentifier;  
    PartyLocalEndpoint* localEndpoint;  
}  
```

### 成員

**`result`**   [PartyStateChangeResult](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/enums/partystatechangeresult.md)

表示建立端點作業已成功，或提供其失敗的原因。

**`errorDetail`**   PartyError

診斷值，提供有關任何潛在錯誤狀況的其他疑難排解資訊。

可透過 [PartyManager::GetErrorMessage()](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage.md) 擷取此錯誤詳細資料的人類可讀形式。

**`network`**   [PartyNetwork](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/partynetwork.md)\*

與此狀態變更相關聯之呼叫中所使用的網路。

**`localUser`**   [PartyLocalUser](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/partylocaluser.md)\*\
*可能為 nullptr*

提供給與此狀態變更相關聯之呼叫的本機使用者 (如果有提供)。

**`asyncIdentifier`**   void\*

提供給與此狀態變更相關聯之呼叫的非同步識別碼。

**`localEndpoint`**   [PartyLocalEndpoint](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalEndpoint/partylocalendpoint.md)\*

已建立的端點。

## 備註

在產生此狀態變更之前，會先產生相關聯的 [PartyEndpointCreatedStateChange](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/structs/partyendpointcreatedstatechange.md)。

## 需求

**標頭：** Party.h

## 另請參閱

[Party 成員](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/party_members.md)\
[PartyNetwork::CreateEndpoint](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_createendpoint.md)


## Related topics

- [PartyNetwork::CreateEndpoint](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_createendpoint.md)
- [Party C/C++ API 概觀](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyStateChangeType](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
- [PartyDestroyEndpointCompletedStateChange](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/structs/partydestroyendpointcompletedstatechange.md)
- [PartyCreateInvitationCompletedStateChange](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/structs/partycreateinvitationcompletedstatechange.md)
