> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyNetwork

> 代表網路。

代表網路。

## 語法

```cpp theme={null}
class PartyNetwork  
```

## 公用方法

| 名稱 | 描述 |
| - | - |
| [AuthenticateLocalUser](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_authenticatelocaluser.md) | 將非同步作業排入佇列，以將指定的本機使用者驗證到網路中。 |
| [RemoveLocalUser](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_removelocaluser.md) | 將非同步作業排入佇列，以從網路中移除本機使用者。 |
| [CreateInvitation](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_createinvitation.md) | 將為網路建立邀請的非同步嘗試排入佇列。 |
| [RevokeInvitation](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_revokeinvitation.md) | 將從網路撤銷邀請的非同步嘗試排入佇列。 |
| [GetInvitations](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getinvitations.md) | 取得包含所有向本機裝置公開之邀請的陣列。 |
| [CreateEndpoint](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_createendpoint.md) | 將建立本機端點的非同步嘗試排入佇列。 |
| [DestroyEndpoint](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_destroyendpoint.md) | 將非同步作業排入佇列，以終結本機端點。 |
| [LeaveNetwork](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_leavenetwork.md) | 將正常離開網路的非同步作業排入佇列。 |
| [GetEndpoints](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getendpoints.md) | 取得此網路中的端點。 |
| [GetEndpointsByUserType](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getendpointsbyusertype.md) | 取得此網路中依使用者類型和擁有裝置位置篩選的端點子集。 |
| [FindEndpointByUniqueIdentifier](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_findendpointbyuniqueidentifier.md) | 在此網路中尋找具有對應網路唯一識別碼的端點 (如果存在)。 |
| [GetDevices](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getdevices.md) | 取得此網路中的裝置。 |
| [GetLocalUsers](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getlocalusers.md) | 取得包含已驗證或正在驗證進入網路之本機使用者的陣列。 |
| [GetNetworkDescriptor](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getnetworkdescriptor.md) | 取得此網路的網路描述元。 |
| [GetNetworkConfiguration](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getnetworkconfiguration.md) | 取得建立網路時所設定的網路設定。 |
| [ConnectChatControl](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_connectchatcontrol.md) | 將本機聊天控制項連線到網路。 |
| [DisconnectChatControl](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_disconnectchatcontrol.md) | 將本機聊天控制項與網路中斷連線。 |
| [GetChatControls](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getchatcontrols.md) | 取得連線到此網路的聊天控制項。 |
| [GetNetworkStatistics](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getnetworkstatistics.md) | 取得網路的一或多個統計計數器值。 |
| [GetCustomContext](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getcustomcontext.md) | 擷取應用程式先前與此網路物件相關聯的私人自訂指標大小內容值。 |
| [SetCustomContext](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_setcustomcontext.md) | 設定與此網路物件相關聯的選用自訂指標大小內容值。 |
| [GetDeviceConnectionType](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getdeviceconnectiontype.md) | 擷取本機裝置在此網路中將訊息或聊天資料傳輸至指定目標裝置時所使用的連線類型。 |

## 需求

**標頭：** Party.h

## 另請參閱

[Party 成員](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/party_members.md)


## Related topics

- [PartyNetwork::LeaveNetwork](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_leavenetwork.md)
- [PartyNetwork::GetNetworkDescriptor](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getnetworkdescriptor.md)
- [PartyNetwork::GetNetworkStatistics](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getnetworkstatistics.md)
- [PartyNetwork::GetNetworkConfiguration](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getnetworkconfiguration.md)
- [PartyNetwork::CreateEndpoint](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_createendpoint.md)
