> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyLocalChatControl::GetTextToSpeechProfile

> 取得最後一次從成功完成的作業所設定的設定檔。

取得針對指定類型的文字轉語音作業，最後一次從成功完成的 [SetTextToSpeechProfile()](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_settexttospeechprofile.md) 作業所設定的設定檔。

## 語法

```cpp theme={null}
PartyError GetTextToSpeechProfile(  
    PartySynthesizeTextToSpeechType type,  
    PartyTextToSpeechProfile** profile  
)  
```

### 參數

**`type`**   [PartySynthesizeTextToSpeechType](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/enums/partysynthesizetexttospeechtype.md)

要擷取其設定檔的文字轉語音作業類型。

**`profile`**   [PartyTextToSpeechProfile\*\*](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyTextToSpeechProfile/partytexttospeechprofile.md)\
*程式庫配置的輸出，可能傳回 nullptr*

輸出設定檔。如果尚未為指定的類型設定任何設定檔，設定檔可能為 nullptr。此指標只在下一次呼叫 [PartyManager::StartProcessingStateChanges()](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_startprocessingstatechanges.md) 之前有效。

### 傳回值

PartyError

`c_partyErrorSuccess` (如果呼叫成功)，否則為錯誤碼。可透過 [PartyManager::GetErrorMessage()](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage.md) 擷取錯誤碼的人類可讀形式。

## 備註

如果尚未針對指定類型的文字轉語音作業成功設定任何設定檔，擷取的設定檔將為 null。 \
\
&#x20;當 [PartyManager::StartProcessingStateChanges()](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_startprocessingstatechanges.md) 提供與指定相同 `type` 值之 SetTextToSpeechProfile() 呼叫相關聯的 [PartySetTextToSpeechProfileCompletedStateChange](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/structs/partysettexttospeechprofilecompletedstatechange.md) 時，擷取的設定檔就會更新。

## 需求

**標頭：** Party.h

## 另請參閱

[PartyLocalChatControl](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/partylocalchatcontrol.md)\
[PartyLocalChatControl::SetTextToSpeechProfile](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_settexttospeechprofile.md)


## Related topics

- [PartyLocalChatControl::PopulateAvailableTextToSpeechProfiles](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_populateavailabletexttospeechprofiles.md)
- [PartyTextToSpeechProfile](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyTextToSpeechProfile/partytexttospeechprofile.md)
- [PartyLocalChatControl::SetTextToSpeechProfile](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_settexttospeechprofile.md)
- [PartySynthesizeTextToSpeechType](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/enums/partysynthesizetexttospeechtype.md)
- [PartySetTextToSpeechProfileCompletedStateChange](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/structs/partysettexttospeechprofilecompletedstatechange.md)
