> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyLocalChatControl::GetAudioManipulationCaptureStream

> 擷取與此聊天控制項相關聯的音訊操作擷取串流。

擷取與此聊天控制項相關聯的音訊操作擷取串流。

## 語法

```cpp theme={null}
PartyError GetAudioManipulationCaptureStream(  
    PartyAudioManipulationSinkStream** stream  
)  
```

### 參數

**`stream`**   [PartyAudioManipulationSinkStream\*\*](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/partyaudiomanipulationsinkstream.md)\
*library-allocated output*

輸出串流。

### 傳回值

PartyError

`c_partyErrorSuccess` (如果呼叫成功)，否則為錯誤碼。可透過 [PartyManager::GetErrorMessage()](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage.md) 擷取錯誤碼的人類可讀形式。

## 備註

此串流作為相關聯聊天控制項的音訊輸入，也就是將被視為本機聊天控制項的語音並傳送給其他聊天控制項的音訊。應用程式通常會透過 PartyAudioManipulationSourceStream::GetNextBuffer() 從語音操作串流擷取音訊，使用應用程式邏輯處理音訊，然後透過此串流將音訊提交回程式庫。 \
\
&#x20;如果透過 [PartyLocalChatControl::SetTranscriptionOptions](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_settranscriptionoptions.md) 設定的轉譯選項指出應轉譯與接收器之聊天控制項相關聯的音訊，則透過 [PartyAudioManipulationSinkStream::SubmitBuffer()](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_submitbuffer.md) 提交至此串流的音訊將會透過語音轉文字進行轉譯。

## 需求

**標頭：** Party.h

## 另請參閱

[PartyLocalChatControl](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/partylocalchatcontrol.md)


## Related topics

- [PartyLocalChatControl::ConfigureAudioManipulationCaptureStream](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_configureaudiomanipulationcapturestream.md)
- [PartyConfigureAudioManipulationCaptureStreamCompletedStateChange](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/structs/partyconfigureaudiomanipulationcapturestreamcompletedstatechange.md)
- [透過即時音訊操作套用自訂語音效果](https://docs.xbox.com/zh-TW/services/playfab/community/voice-communications/concepts-realtime-audio-manipulation.md)
- [PartyChatControl::GetAudioManipulationVoiceStream](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/methods/partychatcontrol_getaudiomanipulationvoicestream.md)
- [PartyLocalChatControl::GetAudioManipulationRenderStream](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_getaudiomanipulationrenderstream.md)
