> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyAudioManipulationSourceStream

> 用於從音訊來源串流取得音訊的管理類別。

用於從音訊來源串流取得音訊的管理類別。

## 語法

```cpp theme={null}
class PartyAudioManipulationSourceStream  
```

## 公用方法

| 名稱 | 描述 |
| - | - |
| [GetConfiguration](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getconfiguration.md) | 擷取來源串流設定。 |
| [GetFormat](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getformat.md) | 擷取將由 [PartyAudioManipulationSourceStream::GetNextBuffer()](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getnextbuffer.md) 提供之緩衝區的格式。 |
| [GetAvailableBufferCount](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getavailablebuffercount.md) | 擷取可透過 [PartyAudioManipulationSourceStream::GetNextBuffer()](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getnextbuffer.md) 從此串流擷取的緩衝區總數。 |
| [GetNextBuffer](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getnextbuffer.md) | 取得串流中下一個可用的緩衝區。 |
| [ReturnBuffer](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_returnbuffer.md) | 告知程式庫可以回收與此緩衝區相關聯的記憶體。 |
| [GetCustomContext](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getcustomcontext.md) | 擷取應用程式先前與此來源串流物件相關聯的私人自訂指標大小內容值。 |
| [SetCustomContext](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_setcustomcontext.md) | 設定與此來源串流物件相關聯的選用自訂指標大小內容值。 |

## 需求

**標頭：** Party.h

## 另請參閱

[Party 成員](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/party_members.md)


## Related topics

- [PartyAudioManipulationSourceStream::GetFormat](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getformat.md)
- [PartyAudioManipulationSourceStream::GetNextBuffer](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getnextbuffer.md)
- [PartyAudioManipulationSourceStream::ReturnBuffer](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_returnbuffer.md)
- [PartyAudioManipulationSourceStream::GetConfiguration](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getconfiguration.md)
- [PartyAudioManipulationSourceStream::GetCustomContext](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getcustomcontext.md)
