> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# 大廳和配對 API 的即時訊息

> PlayFabMultiplayer 成員

# PlayFabMultiplayer 類別

```csharp theme={null}
public class PlayFabMultiplayer
```

## 公用成員

| 名稱 | 描述 |
| - | - |
| [PlayFabMultiplayer](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/PlayFabMultiplayer.md)() | 預設建構函式。 |
| static [IsInitialized](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/IsInitialized.md) \{ get; } | 如果程式庫已初始化，則傳回 true。 |
| static [LogLevel](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LogLevel.md) \{ get; set; } | 取得或設定目前啟用的記錄量。 |
| const [LobbyClientRequestedSearchResultCountUpperLimit](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyClientRequestedSearchResultCountUpperLimit.md) | 用戶端實體呼叫者在執行 [`FindLobbies`](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/FindLobbies) 作業時可要求的搜尋結果數目上限。 |
| const [LobbyMaxLobbyPropertyCount](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyMaxLobbyPropertyCount.md) | 可為大廳儲存且不屬於任何特定成員的並行屬性數目上限。 |
| const [LobbyMaxMemberCountLowerLimit](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyMaxMemberCountLowerLimit.md) | [`MaxMemberCount`](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyCreateConfiguration/MaxMemberCount) 和 [`MaxMemberCount`](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyDataUpdate/MaxMemberCount) 允許的最小值。 |
| const [LobbyMaxMemberCountUpperLimit](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyMaxMemberCountUpperLimit.md) | [`MaxMemberCount`](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyCreateConfiguration/MaxMemberCount) 和 [`MaxMemberCount`](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyDataUpdate/MaxMemberCount) 允許的最大值。 |
| const [LobbyMaxMemberPropertyCount](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyMaxMemberPropertyCount.md) | 大廳中每個成員允許的並行屬性數目上限。 |
| const [LobbyMaxSearchPropertyCount](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyMaxSearchPropertyCount.md) | 可為大廳儲存的並行搜尋屬性數目上限。 |
| static event [OnAddMemberCompleted](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnAddMemberCompleted.md) | 新增成員作業完成時觸發的事件。 |
| static event [OnError](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnError.md) | 呼叫其他 API 發生錯誤時觸發的事件，用於偵錯用途。 |
| static event [OnForceRemoveMemberCompleted](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnForceRemoveMemberCompleted.md) | 強制移除成員作業完成時觸發的事件。 |
| static event [OnLobbyCreateAndJoinCompleted](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyCreateAndJoinCompleted.md) | 先前對 [`CreateAndJoinLobby`](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/CreateAndJoinLobby) 的呼叫完成時觸發的事件。 |
| static event [OnLobbyDisconnected](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyDisconnected.md) | 用戶端與大廳中斷連線時觸發的事件。 |
| static event [OnLobbyFindLobbiesCompleted](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyFindLobbiesCompleted.md) | 先前呼叫 [`FindLobbies`](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/FindLobbies) 所啟動的作業完成時觸發的事件。 |
| static event [OnLobbyInviteListenerStatusChanged](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyInviteListenerStatusChanged.md) | 邀請接聽程式的狀態變更時觸發的事件。 |
| static event [OnLobbyInviteReceived](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyInviteReceived.md) | 此用戶端上的實體收到大廳邀請時觸發的事件。 |
| static event [OnLobbyJoinArrangedLobbyCompleted](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyJoinArrangedLobbyCompleted.md) | 先前呼叫 [`JoinArrangedLobby`](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinArrangedLobby) 所啟動的作業完成時觸發的事件。 |
| static event [OnLobbyJoinCompleted](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyJoinCompleted.md) | 先前呼叫 [`JoinLobby`](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinLobby) 所啟動的作業完成時觸發的事件。 |
| static event [OnLobbyLeaveCompleted](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyLeaveCompleted.md) | 先前呼叫 [`Leave`](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/Leave) 所啟動的作業完成時觸發的事件。 |
| static event [OnLobbyMemberAdded](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyMemberAdded.md) | PlayFab 實體以成員身分加入大廳時觸發的事件。 |
| static event [OnLobbyMemberRemoved](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyMemberRemoved.md) | PlayFab 實體的成員身分從大廳中移除時觸發的事件。 |
| static event [OnLobbyPostUpdateCompleted](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyPostUpdateCompleted.md) | 先前呼叫 [`PostUpdate`](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/PostUpdate) 所啟動的作業完成時觸發的事件。 |
| static event [OnLobbySendInviteCompleted](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbySendInviteCompleted.md) | 先前呼叫 [`SendInvite`](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/SendInvite) 所啟動的作業完成時觸發的事件。 |
| static event [OnLobbyUpdated](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyUpdated.md) | 大廳更新時觸發的事件。 |
| static event [OnMatchmakingTicketCompleted](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnMatchmakingTicketCompleted.md) | 配對票證狀態完成時觸發的事件 |
| static event [OnMatchmakingTicketStatusChanged](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnMatchmakingTicketStatusChanged.md) | 配對票證狀態變更時觸發的事件。 |
| static [CreateAndJoinLobby](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/CreateAndJoinLobby.md)(…) | 建立新的大廳，並將建立大廳的 PlayFab 實體加入其中。(2 個方法) |
| static [CreateMatchmakingTicket](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/CreateMatchmakingTicket.md)(…) | 為一或多個本機使用者建立配對票證。(3 個方法) |
| static [FindLobbies](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/FindLobbies.md)(…) | 代表本機使用者搜尋大廳。(2 個方法) |
| static [GetLobbyInviteListenerStatus](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/GetLobbyInviteListenerStatus.md)(…) | 擷取實體邀請接聽程式的狀態。(2 個方法) |
| static [Initialize](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/Initialize.md)() | 初始化 PlayFab Multiplayer 程式庫的執行個體。 |
| static [JoinArrangedLobby](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinArrangedLobby.md)(…) | 使用其他服務 (例如配對) 提供的安排字串加入大廳。如果尚未有任何人加入大廳，則會使用設定參數初始化大廳。(2 個方法) |
| static [JoinLobby](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinLobby.md)(…) | 以本機 PlayFab 實體的身分加入大廳。(2 個方法) |
| static [JoinMatchmakingTicketFromId](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinMatchmakingTicketFromId.md)(…) | 使用票證識別碼和佇列名稱，將一或多個本機使用者加入配對票證。(2 個方法) |
| static [ProcessLobbyStateChanges](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/ProcessLobbyStateChanges.md)() | 觸發自上次此類呼叫以來所有與大廳相關的 PlayFabMultiplayer.OnLobby\* 事件。 |
| static [ProcessMatchmakingStateChanges](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/ProcessMatchmakingStateChanges.md)() | 觸發自上次此類呼叫以來所有與大廳相關的 PlayFabMultiplayer.OnMatchmaking\* 事件。 |
| static [SetEntityToken](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/SetEntityToken.md)(…) | 設定代表實體執行程式庫動作時，用於驗證的權杖。如果先前已為該實體設定權杖，則會取代其先前的權杖。(2 個方法) |
| static [StartListeningForLobbyInvites](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/StartListeningForLobbyInvites.md)(…) | 啟用指定實體的 Lobby 邀請接聽程式。(2 個方法) |
| static [StopListeningForLobbyInvites](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/StopListeningForLobbyInvites.md)(…) | 停用指定實體的 Lobby 邀請接聽程式。(2 個方法) |
| static [Uninitialize](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/Uninitialize.md)() | 立即回收與所有 Multiplayer 程式庫物件相關聯的所有資源。 |
| delegate [OnAddMemberCompletedHandler](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnAddMemberCompleted.md) | 先前呼叫 [`AddMember`](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/AddMember) 所啟動的作業完成時的處理常式 |
| delegate [OnErrorEventHandler](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnError.md) | 呼叫其他 API 發生錯誤時的處理常式，用於偵錯用途。 |
| delegate [OnForceRemoveMemberCompletedHandler](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnForceRemoveMemberCompleted.md) | 先前呼叫 [`ForceRemoveMember`](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/ForceRemoveMember) 所啟動的作業完成時的處理常式。 |
| delegate [OnLobbyCreateAndJoinCompletedHandler](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyCreateAndJoinCompleted.md) | 先前呼叫 [`CreateAndJoinLobby`](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/CreateAndJoinLobby) 所啟動的作業完成時的處理常式。 |
| delegate [OnLobbyDisconnectedHandler](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyDisconnected.md) | 用戶端與大廳中斷連線時的處理常式。 |
| delegate [OnLobbyFindLobbiesCompletedHandler](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyFindLobbiesCompleted.md) | 先前呼叫 [`FindLobbies`](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/FindLobbies) 所啟動的作業完成時的處理常式。 |
| delegate [OnLobbyInviteListenerStatusChangedHandler](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyInviteListenerStatusChanged.md) | 邀請接聽程式的狀態變更時的處理常式。 |
| delegate [OnLobbyInviteReceivedHandler](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyInviteReceived.md) | 此用戶端上的實體收到大廳邀請時的處理常式。 |
| delegate [OnLobbyJoinArrangedLobbyCompletedHandler](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyJoinArrangedLobbyCompleted.md) | 先前呼叫 [`JoinArrangedLobby`](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinArrangedLobby) 所啟動的作業完成時的處理常式。 |
| delegate [OnLobbyJoinCompletedHandler](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyJoinCompleted.md) | 先前呼叫 [`JoinLobby`](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinLobby) 所啟動的作業完成時的處理常式。 |
| delegate [OnLobbyLeaveCompletedHandler](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyLeaveCompleted.md) | 先前呼叫 [`Leave`](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/Leave) 所啟動的作業完成時的處理常式。 |
| delegate [OnLobbyMemberAddedHandler](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyMemberAdded.md) | 本機 PlayFab 實體以成員身分加入大廳時的處理常式。 |
| delegate [OnLobbyMemberRemovedHandler](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyMemberRemoved.md) | PlayFab 實體的成員身分從大廳中移除時的處理常式。 |
| delegate [OnLobbyPostUpdateCompletedHandler](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyPostUpdateCompleted.md) | 先前呼叫 [`PostUpdate`](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/PostUpdate) 所啟動的作業完成時的處理常式。 |
| delegate [OnLobbySendInviteCompletedHandler](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbySendInviteCompleted.md) | 先前呼叫 [`SendInvite`](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/SendInvite) 所啟動的作業完成時的處理常式。 |
| delegate [OnLobbyUpdatedHandler](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyUpdated.md) | 大廳更新時的處理常式。 |
| delegate [OnMatchmakingTicketCompletedHandler](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnMatchmakingTicketCompleted.md) | 配對票證狀態變更時的處理常式。 |
| delegate [OnMatchmakingTicketStatusChangedHandler](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnMatchmakingTicketStatusChanged.md) | 配對票證狀態變更時的處理常式。 |
| class [PlayFabMultiplayerServer](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/overview.md) | 所有伺服器大廳功能的類別。 |

## 另請參閱

* namespace [PlayFab.Multiplayer](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference.md)


## Related topics

- [大廳和配對 API 的即時訊息](https://docs.xbox.com/zh-TW/services/playfab/multiplayer/real-time-messages/overview.md)
