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# PFSegmentsGetPlayersSegmentsRequest

> PFSegmentsGetPlayersSegmentsRequest 資料模型。

PFSegmentsGetPlayersSegmentsRequest 資料模型。

## 語法

```cpp theme={null}
typedef struct PFSegmentsGetPlayersSegmentsRequest {  
    PFStringDictionaryEntry const* customTags;  
    uint32_t customTagsCount;  
    const char* playFabId;  
} PFSegmentsGetPlayersSegmentsRequest;  
```

### 成員

**`customTags`**   [PFStringDictionaryEntry](https://docs.xbox.com/zh-TW/services/playfab/api-references/c/pftypes/structs/pfstringdictionaryentry.md) const\*\
*may be nullptr*

（選擇性）與要求相關聯的選擇性自訂標籤（例如組建編號、外部追蹤識別碼等）。

**`customTagsCount`**   uint32\_t

customTags 的計數

**`playFabId`**   const char\*\
*is null-terminated*

要對其執行作業之使用者的唯一 PlayFab 指派識別碼。

## 需求

**標頭：** PFSegmentsTypes.h

## 另請參閱

[PFSegmentsTypes 成員](https://docs.xbox.com/zh-TW/services/playfab/api-references/c/pfsegmentstypes/pfsegmentstypes_members.md)


## Related topics

- [PFSegmentsServerGetPlayerSegmentsAsync](https://docs.xbox.com/zh-TW/services/playfab/api-references/c/pfsegments/functions/pfsegmentsservergetplayersegmentsasync.md)
- [服務 C API 概觀 - PFSegmentsTypes.h](https://docs.xbox.com/zh-TW/services/playfab/api-references/c/pfsegmentstypes/pfsegmentstypes_members.md)
- [Get Player Segments](https://docs.xbox.com/api-reference/playstream/get-player-segments.md)
- [Get Segment Player Count](https://docs.xbox.com/api-reference/playstream/get-segment-player-count.md)
- [PFSegmentsGetPlayerTagsRequest](https://docs.xbox.com/zh-TW/services/playfab/api-references/c/pfsegmentstypes/structs/pfsegmentsgetplayertagsrequest.md)
