> ## Documentation Index
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> Use this file to discover all available pages before exploring further.

# PFEventsWriteEventsResponse

> PFEventsWriteEventsResponse 資料模型。

PFEventsWriteEventsResponse 資料模型。

## 語法

```cpp theme={null}
typedef struct PFEventsWriteEventsResponse {  
    const char* const* assignedEventIds;  
    uint32_t assignedEventIdsCount;  
} PFEventsWriteEventsResponse;  
```

### 成員

**`assignedEventIds`**   const char\* const\*\
*may be nullptr*

（選擇性）伺服器指派給事件的唯一識別碼，順序與要求中的事件相同。只有在 FlushToPlayStream 選項為 true 時才會傳回。

**`assignedEventIdsCount`**   uint32\_t

assignedEventIds 的計數

## 需求

**標頭：** PFEventsTypes.h

## 另請參閱

[PFEventsTypes 成員](https://docs.xbox.com/zh-TW/services/playfab/api-references/c/pfeventstypes/pfeventstypes_members.md)


## Related topics

- [PFEventsWriteEventsGetResult](https://docs.xbox.com/zh-TW/services/playfab/api-references/c/pfevents/functions/pfeventswriteeventsgetresult.md)
- [服務 C API 概觀 - PFEventsTypes.h](https://docs.xbox.com/zh-TW/services/playfab/api-references/c/pfeventstypes/pfeventstypes_members.md)
- [PFEventsWriteTelemetryEventsGetResult](https://docs.xbox.com/zh-TW/services/playfab/api-references/c/pfevents/functions/pfeventswritetelemetryeventsgetresult.md)
- [Write Events](https://docs.xbox.com/api-reference/playstream-events/write-events.md)
- [Write Title Event](https://docs.xbox.com/api-reference/analytics/write-title-event.md)
