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# PFEventPipelineCloseHandle

> 關閉 PFEventPipelineHandle。

關閉 PFEventPipelineHandle。

## 語法

```cpp theme={null}
void PFEventPipelineCloseHandle(  
    PFEventPipelineHandle eventPipelineHandle  
)  
```

### 參數

**`eventPipelineHandle`**   PFEventPipelineHandle

要關閉的 EventPipeline 控制代碼。

### 傳回值

類型：void

此 API 作業的結果代碼。

## 需求

**標頭：** PFEventPipeline.h

## 另請參閱

[PFEventPipeline 成員](https://docs.xbox.com/zh-TW/services/playfab/api-references/c/pfeventpipeline/pfeventpipeline_members.md)


## Related topics

- [PFEventPipelineDuplicateHandle](https://docs.xbox.com/zh-TW/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelineduplicatehandle.md)
- [PlayFab Services SDK - 事件管線](https://docs.xbox.com/zh-TW/services/playfab/sdks/c/event-pipeline/eventpipeline.md)
- [PFEventPipelineCreateTelemetryPipelineHandleWithKey](https://docs.xbox.com/zh-TW/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelinecreatetelemetrypipelinehandlewithkey.md)
- [PFEventPipelineCreatePlayStreamPipelineHandle](https://docs.xbox.com/zh-TW/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelinecreateplaystreampipelinehandle.md)
- [PFEventPipelineCreateTelemetryPipelineHandleWithEntity](https://docs.xbox.com/zh-TW/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelinecreatetelemetrypipelinehandlewithentity.md)
