> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XGameStreamingUninitialize

> XGameStreamingUninitialize

# XGameStreamingUninitialize

將遊戲串流 API 取消初始化。

## 語法

```cpp theme={null}
void XGameStreamingUninitialize(  
)  
```

### 參數

無

### 傳回值

類型：void

## 備註

> [!NOTE]
>
> 在時間敏感的執行緒上呼叫此函式並不安全。如需詳細資訊，請參閱[時間敏感的執行緒](https://learn.microsoft.com/gaming/gdk/docs/gdk-dev/console-dev/overviews/threads/time-sensitive-threads)。

呼叫此 API 之後，將無法使用其他 XGameStreaming API。它們會傳回 `E_GAMESTREAMING_NOT_INITIALIZED` 錯誤。

## 需求

**標頭：** XGameStreaming.h

**程式庫：** xgameruntime.lib

**支援的平台：** Windows、XBOX One 系列主機和 XBOX Series 主機

## 概念文件

* [時間敏感的執行緒](https://learn.microsoft.com/gaming/gdk/docs/gdk-dev/console-dev/overviews/threads/time-sensitive-threads)

## 另請參閱

[XGameStreamingInitialize](https://docs.xbox.com/zh-TW/reference/system/xgamestreaming/functions/xgamestreaminginitialize.md)\
[XGameStreaming](https://docs.xbox.com/zh-TW/reference/system/xgamestreaming/xgamestreaming_members.md)


## Related topics

- [XGameStreamingInitialize](https://docs.xbox.com/zh-TW/reference/system/xgamestreaming/functions/xgamestreaminginitialize.md)
- [XGameStreaming (API 內容)](https://docs.xbox.com/zh-TW/reference/system/xgamestreaming/xgamestreaming_members.md)
- [在 Unity 專案中使用 GDK API 的 C# 包裝函式](https://docs.xbox.com/zh-TW/build/gdk-and-engines/unity/unity-api-wrappers.md)
- [XGameRuntimeUninitialize](https://docs.xbox.com/zh-TW/reference/system/xgameruntimeinit/functions/xgameruntimeuninitialize.md)
- [XInputOnGameInputUninitialize](https://docs.xbox.com/zh-TW/reference/input/xinputongameinput/functions/xinputongameinputuninitialize.md)
