> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GetShapeSrcInternalSaturate

> GetShapeSrcInternalSaturate

# GetShapeSrcInternalSaturate

取得內部飽和旗標。

## 語法

```cpp theme={null}
bool GetShapeSrcInternalSaturate(  
         const SHAPE_SRC_CONTEXT* context  
)  
```

### 參數

*context*   \_In\_\
類型：[SHAPE\_SRC\_CONTEXT\*](https://docs.xbox.com/zh-TW/reference/audio/shapesrccontext/structs/shape_src_context.md)

指向 [SHAPE\_SRC\_CONTEXT](https://docs.xbox.com/zh-TW/reference/audio/shapesrccontext/structs/shape_src_context.md) 結構的指標。

### 傳回值

類型：bool

內部飽和旗標。如果已飽和則為 True。

## 備註

每個可調式硬體音訊處理引擎 (SHAPE) 區塊都會維護與訊號額外負荷和增益相關的狀態。內部飽和旗標表示處理期間是否發生飽和。

如需詳細資訊，請參閱 [SHAPE 概觀](https://docs.xbox.com/zh-TW/build/console-features/audio/overviews/shape-overview.md)中的[溢位、量值和飽和](https://docs.xbox.com/zh-TW/build/console-features/audio/overviews/shape-overview.md#ID4ELAAC)。

## 需求

**標頭：** shapesrccontext.h

**支援的平台：** XBOX One 系列主機和 XBOX Series 主機

## 另請參閱

[ShapeSrcContext](https://docs.xbox.com/zh-TW/reference/audio/shapesrccontext/shapesrccontext_members.md)


## Related topics

- [ShapeSrcContext](https://docs.xbox.com/zh-TW/reference/audio/shapesrccontext/shapesrccontext_members.md)
- [GetShapeEqCompInternalSaturate](https://docs.xbox.com/zh-TW/reference/audio/shapeeqcompcontext/functions/getshapeeqcompinternalsaturate.md)
- [GetShapeFiltVolInternalSaturate](https://docs.xbox.com/zh-TW/reference/audio/shapefiltvolcontext/functions/getshapefiltvolinternalsaturate.md)
- [SHAPE_SRC_CONTEXT](https://docs.xbox.com/zh-TW/reference/audio/shapesrccontext/structs/shape_src_context.md)
- [GetShapeSrcPitch](https://docs.xbox.com/zh-TW/reference/audio/shapesrccontext/functions/getshapesrcpitch.md)
