> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyXblManager::SetThreadAffinityMask

> 可选地配置 Party XBOX Live 帮助程序库内部线程将在其上运行的处理器。

可选地配置 Party XBOX Live 帮助程序库内部线程将在其上运行的处理器。

## 语法

```cpp theme={null}
PartyError SetThreadAffinityMask(  
    PartyXblThreadId threadId,  
    uint64_t threadAffinityMask  
)  
```

### 参数

**`threadId`**   [PartyXblThreadId](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/xblreference/enums/partyxblthreadid.md)

要检索处理器关联性的内部库线程类型。

**`threadAffinityMask`**   uint64\_t

此类 Party 线程的关联性掩码。

### 返回值

PartyError

若调用成功则返回 `c_partyErrorSuccess`,否则返回错误代码。可通过 [GetErrorMessage()](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/xblreference/classes/PartyXblManager/methods/partyxblmanager_geterrormessage.md) 检索该错误代码的可读形式。

## 备注

此方法使应用程序能够为给定类型的 Party XBOX Live 帮助程序库内部线程配置处理器关联性。\
\
&#x20;可以在 [Initialize()](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/xblreference/classes/PartyXblManager/methods/partyxblmanager_initialize.md) 之前或之后的任何时间调用此方法,并将立即生效。线程处理器设置将在 [Cleanup()](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/xblreference/classes/PartyXblManager/methods/partyxblmanager_cleanup.md) 和 Initialize() 调用之间持久保存。当存在超过 64 个内核时,此方法始终应用于处理器组 0。\
\
&#x20;若要指定任意处理器,请将 `c_anyProcessor` 作为 `threadAffinityMask` 参数传递。这也是 Party XBOX Live 帮助程序库在从未调用此方法时使用的默认值。

## 要求

**头文件:** PartyXboxLive.h

## 另请参阅

[PartyXblManager](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/xblreference/classes/PartyXblManager/partyxblmanager.md)\
[PartyXblThreadId](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/xblreference/enums/partyxblthreadid.md)\
[PartyXblManager::GetThreadAffinityMask](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/xblreference/classes/PartyXblManager/methods/partyxblmanager_getthreadaffinitymask.md)


## Related topics

- [PartyXblManager::GetThreadAffinityMask](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/xblreference/classes/PartyXblManager/methods/partyxblmanager_getthreadaffinitymask.md)
- [PartyXblManager::Initialize](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/xblreference/classes/PartyXblManager/methods/partyxblmanager_initialize.md)
- [PartyXblThreadId](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/xblreference/enums/partyxblthreadid.md)
- [PartyManager::SetThreadAffinityMask](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_setthreadaffinitymask.md)
- [set_thread_affinity_mask](https://docs.xbox.com/zh-CN/reference/chat/gamechat2/classes/chat_manager/methods/chat_manager_set_thread_affinity_mask.md)
