> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabMultiplayerManager 类

> PlayFabMultiplayerManager 成员

## 属性

| 名称 | 说明 |
| - | - |
| [LocalPlayer](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/properties/playfabunitylocalplayer.md) | 获取当前客户端的本地玩家。 |
| [LogLevel](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/properties/playfabunityloglevel.md) | 获取和设置当前启用的日志记录量。 |
| [NetworkId](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/properties/playfabunitynetworkid.md) | 返回玩家当前所连接网络的 NetworkID。其他玩家可以使用该字符串加入该网络。 |
| [RemotePlayers](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/properties/playfabunityremoteplayers.md) | 获取当前加入网络的远端玩家集合。 |
| [SpeechToTextMode](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/properties/playfabunityspeechtotextmode.md) | 获取或设置是否启用语音转文本。 |
| [State](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/properties/playfabunitystate.md) | 获取 multiplayer manager 的当前状态。 |
| [TextToSpeechMode](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/properties/playfabunitytexttospeechmode.md) | 获取或设置是否启用文本转语音。 |
| [TranslateChat](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/properties/playfabunitytranslatechat.md) | 获取或设置是否将传入的聊天消息翻译为本地玩家的语言。 |

## 方法

| 名称 | 说明 |
| - | - |
| [SendChatMessage](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/partyunitysendchatmessage.md) | 向特定玩家列表(收件人)发送聊天消息。 |
| [SendChatMessageToAllPlayers](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/partyunitysendchatmessagetoallplayers.md) | 向所有玩家广播文本消息。此 API 发送消息的方式可以保证消息按顺序送达。 |
| [CreateAndJoinNetwork](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitycreateandjoinnetwork.md) | 创建一个供玩家加入的网络。玩家加入网络后,即可向该网络中的其他玩家发送聊天和数据消息。 |
| [Get](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityget.md) | 返回对 PlayFabMultiplayerManager 单例实例的引用。 |
| [JoinNetwork](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitycreateandjoinnetwork.md) | 使该玩家加入指定的网络。 |
| [LeaveNetwork](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityleavenetwork.md) | 使本地玩家离开网络。 |
| [ResetParty](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresetparty.md) | 离开网络,清理并重新初始化与 Party 及对应 PlayFabMultiplayerManager 对象相关的所有资源。如果该对象之前已连接到某个网络,则尝试重新连接到该网络。 |
| [Resume](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresume.md) | 当应用恢复时,重新初始化 Party 和 PlayFabMultiplayerManager 对象的所有资源。 |
| [SendDataMessage](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitysenddatamessage.md) | 使用指定的传递选项向指定玩家发送数据消息。这是发送数据消息最高级的方法,让开发者可以更精细地控制消息的发送方式。 |
| [SendDataMessageToAllPlayers](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitysenddatamessagetoallplayers.md) | 向所有玩家广播数据消息。 |
| [Suspend](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitysuspend.md) | 在应用挂起期间,暂停 Party 的执行,并立即回收与 PlayFabMultiplayerManager 对象关联的所有资源。 |
| [UpdateEntityToken](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityupdateentitytoken.md) | 更新当前本地用户的实体令牌。 |

## 事件

| 名称 | 说明 |
| - | - |
| [OnChatMessageReceived](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/events/partyunityonchatmessagereceived.md) | 当收到聊天消息时发生。 |
| [OnDataMessageReceived](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/events/partyunityondatamessagereceived.md) | 当收到数据消息时发生。 |
| [OnDataMessageNoCopyReceived](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/events/partyunityondatamessagenocopyreceived.md) | 当收到数据消息时发生。 |
| [OnErrorEventHandler](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/events/partyunityonerroreventhandler.md) | 当出现错误时发生。 |
| [OnNetworkChanged](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/events/partyunityonnetworkchanged.md) | 当网络发生变化时触发。当此事件触发时,你必须将所有玩家转移到 newNetworkID 中指定的新网络,以便玩家可以继续进行通信。 |
| [OnNetworkJoined](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/events/partyunityonnetworkjoined.md) | 当本地玩家加入网络时发生。 |
| [OnNetworkLeft](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/events/partyunityonnetworkleft.md) | 当本地玩家离开网络时发生。 |
| [OnRemotePlayerJoined](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/events/partyunityonremoteplayerjoined.md) | 当远端玩家加入网络时发生。 |
| [OnRemotePlayerLeft](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/events/partyunityonremoteplayerleft.md) | 当远端玩家离开网络时发生。 |


## Related topics

- [PlayFabMultiplayerManager.Get](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityget.md)
- [PlayFabMultiplayerManager.State](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/properties/playfabunitystate.md)
- [PlayFabMultiplayerManager.Get().Resume](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresume.md)
- [PlayFabMultiplayerManager.Get().Suspend](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitysuspend.md)
- [PlayFabMultiplayerManager.LocalPlayer](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/properties/playfabunitylocalplayer.md)
