> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartySynthesizeTextToSpeechCompletedStateChange

> 特定于 *SynthesizeTextToSpeechCompleted* 类型状态更改的信息。

特定于 *SynthesizeTextToSpeechCompleted* 类型状态更改的信息。

## 语法

```cpp theme={null}
struct PartySynthesizeTextToSpeechCompletedStateChange : PartyStateChange {  
    PartyStateChangeResult result;  
    PartyError errorDetail;  
    PartyLocalChatControl* localChatControl;  
    PartySynthesizeTextToSpeechType type;  
    PartyString textToSynthesize;  
    void* asyncIdentifier;  
}  
```

### 成员

**`result`**   [PartyStateChangeResult](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/enums/partystatechangeresult.md)

指示操作是否成功或其失败的原因。

**`errorDetail`**   PartyError

提供有关任何潜在错误情况的其他故障排除信息的诊断值。

可通过 [PartyManager::GetErrorMessage()](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage.md) 检索此错误详细信息的人类可读形式。

**`localChatControl`**   [PartyLocalChatControl](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/partylocalchatcontrol.md)\*

与此状态更改关联的调用中使用的聊天控件。

**`type`**   [PartySynthesizeTextToSpeechType](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/enums/partysynthesizetexttospeechtype.md)

提供给与此状态更改关联的调用的文本转语音操作类型。

**`textToSynthesize`**   [PartyString](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/typedefs.md)

提供给与此状态更改关联的调用的合成文本。

如果附带的结果为成功,则为此文本合成的音频已在音频流中排队,但可能尚未传输。

**`asyncIdentifier`**   void\*

提供给与此状态更改关联的调用的异步标识符。

## 要求

**头文件:** Party.h

## 另请参阅

[Party 成员](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/party_members.md)\
[PartyLocalChatControl::SynthesizeTextToSpeech](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_synthesizetexttospeech.md)


## Related topics

- [PlayFab Party 文本转语音和文本输入 UX 指南](https://docs.xbox.com/zh-CN/services/playfab/community/voice-communications/party-text-to-speech-ux-guidelines.md)
- [Party C/C++ API 概述](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyStateChangeType](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
- [PartySetTextToSpeechProfileCompletedStateChange](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/structs/partysettexttospeechprofilecompletedstatechange.md)
- [PartyPopulateAvailableTextToSpeechProfilesCompletedStateChange](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/structs/partypopulateavailabletexttospeechprofilescompletedstatechange.md)
