> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartySetChatAudioInputCompletedStateChange

> 特定于 *SetChatAudioInputCompleted* 类型状态更改的信息。

特定于 *SetChatAudioInputCompleted* 类型状态更改的信息。

## 语法

```cpp theme={null}
struct PartySetChatAudioInputCompletedStateChange : PartyStateChange {  
    PartyStateChangeResult result;  
    PartyError errorDetail;  
    PartyLocalChatControl* localChatControl;  
    PartyAudioDeviceSelectionType audioDeviceSelectionType;  
    PartyString audioDeviceSelectionContext;  
    void* asyncIdentifier;  
}  
```

### 成员

**`result`**   [PartyStateChangeResult](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/enums/partystatechangeresult.md)

指示音频输入配置操作是否成功,或提供其失败的原因。

**`errorDetail`**   PartyError

提供有关任何潜在错误情况的其他故障排除信息的诊断值。

可通过 [PartyManager::GetErrorMessage()](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage.md) 检索此错误详细信息的人类可读形式。

**`localChatControl`**   [PartyLocalChatControl](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/partylocalchatcontrol.md)\*

与此状态更改关联的调用中使用的聊天控件。

**`audioDeviceSelectionType`**   [PartyAudioDeviceSelectionType](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/enums/partyaudiodeviceselectiontype.md)

提供给与此状态更改关联的调用的音频设备选择类型。

**`audioDeviceSelectionContext`**   [PartyString](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/typedefs.md)

提供给与此状态更改关联的调用的设备上下文。

**`asyncIdentifier`**   void\*

提供给与此状态更改关联的调用的异步标识符。

## 要求

**头文件:** Party.h

## 另请参阅

[Party 成员](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/party_members.md)\
[PartyLocalChatControl::SetAudioInput](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_setaudioinput.md)


## Related topics

- [PartyLocalChatControl::SetAudioInput](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_setaudioinput.md)
- [Party C/C++ API 概述](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyStateChangeType](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
- [PartySetChatAudioOutputCompletedStateChange](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/structs/partysetchataudiooutputcompletedstatechange.md)
- [PartyLocalChatAudioInputChangedStateChange](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/structs/partylocalchataudioinputchangedstatechange.md)
