> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyRemoteDeviceJoinedNetworkStateChange

> 特定于 *RemoteDeviceJoinedNetwork* 类型状态更改的信息。

特定于 *RemoteDeviceJoinedNetwork* 类型状态更改的信息。

## 语法

```cpp theme={null}
struct PartyRemoteDeviceJoinedNetworkStateChange : PartyStateChange {  
    PartyDevice* device;  
    PartyNetwork* network;  
}  
```

### 成员

**`device`**   [PartyDevice](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyDevice/partydevice.md)\*

已加入的设备。

**`network`**   [PartyNetwork](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/partynetwork.md)\*

已加入的网络。

## 备注

此状态更改表示该设备刚刚加入了网络。

## 要求

**头文件:** Party.h

## 另请参阅

[Party 成员](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/party_members.md)


## Related topics

- [Party C/C++ API 概述](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyStateChangeType](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
- [PartyRemoteDeviceLeftNetworkStateChange](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/structs/partyremotedeviceleftnetworkstatechange.md)
- [PartyChatControlJoinedNetworkStateChange](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/structs/partychatcontroljoinednetworkstatechange.md)
- [PartyRemoteDeviceCreatedStateChange](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/structs/partyremotedevicecreatedstatechange.md)
