> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyInvitationCreatedStateChange

> 特定于 *InvitationCreated* 类型状态更改的信息。

特定于 *InvitationCreated* 类型状态更改的信息。

## 语法

```cpp theme={null}
struct PartyInvitationCreatedStateChange : PartyStateChange {  
    PartyNetwork* network;  
    PartyInvitation* invitation;  
}  
```

### 成员

**`network`**   [PartyNetwork](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/partynetwork.md)\*

所创建邀请所属的网络。

**`invitation`**   [PartyInvitation](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyInvitation/partyinvitation.md)\*

已创建的邀请。

收到此状态更改后,可通过 [PartyNetwork::GetInvitations()](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getinvitations.md) 查询该邀请对象。

## 要求

**标头:** Party.h

## 另请参阅

[Party 成员](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/party_members.md)


## Related topics

- [PartyNetwork::CreateInvitation](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_createinvitation.md)
- [PartyNetwork::GetInvitations](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getinvitations.md)
- [Party C/C++ API 概述](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/party_members.md)
- [PlayFab Party 邀请和安全模型](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/concepts-invitations-security-model.md)
- [PartyStateChangeType](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
