> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyAudioManipulationSourceStreamConfiguration

> 设置音频源流所需的配置信息。

设置音频源流所需的配置信息。

## 语法

```cpp theme={null}
struct PartyAudioManipulationSourceStreamConfiguration {  
    PartyAudioFormat* format;  
    uint32_t maxTotalAudioBufferSizeInMilliseconds;  
}  
```

### 成员

**`format`**   [PartyAudioFormat](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/structs/partyaudioformat.md)\*\
*可能为 nullptr*

可选地指定源流应产生的音频格式。

如果此值为 nullptr,源流将产生对库最有效格式的音频。可以通过 [PartyAudioManipulationSourceStream::GetFormat()](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getformat.md) 查询该格式。

**`maxTotalAudioBufferSizeInMilliseconds`**   uint32\_t

此队列中可同时存在的音频缓冲区的最大总大小(以毫秒为单位)。

这定义了由源流在内部排队但尚未通过 [PartyAudioManipulationSourceStream::GetNextBuffer](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getnextbuffer.md) 检索到的音频量,加上应用已检索但尚未通过 [PartyAudioManipulationSourceStream::ReturnBuffer](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_returnbuffer.md) 返回给库的音频量的总量限制。达到此总量时,源流将停止生成其他缓冲区。\
\
&#x20;由于库以 40 毫秒的间隔处理音频,因此实际最大值为小于指定最大值的最接近 40 的倍数。最小值为 40 毫秒。

## 要求

**标头:** Party.h

## 另请参阅

[Party 成员](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/party_members.md)\
[PartyChatControl::ConfigureAudioManipulationVoiceStream](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/methods/partychatcontrol_configureaudiomanipulationvoicestream.md)


## Related topics

- [PartyAudioManipulationSourceStream::GetConfiguration](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getconfiguration.md)
- [PartyChatControl::ConfigureAudioManipulationVoiceStream](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/methods/partychatcontrol_configureaudiomanipulationvoicestream.md)
- [PartyConfigureAudioManipulationVoiceStreamCompletedStateChange](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/structs/partyconfigureaudiomanipulationvoicestreamcompletedstatechange.md)
- [Party C/C++ API 概述](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyAudioManipulationSourceStream::GetFormat](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getformat.md)
