> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyStateChangeResult

> 生成状态更改的 Party 库操作的结果。

生成状态更改的 Party 库操作的结果。

## 语法

```cpp theme={null}
enum class PartyStateChangeResult    
{  
    Succeeded = 0,  
    UnknownError = 1,  
    CanceledByTitle = 2,  
    InternetConnectivityError = 3,  
    PartyServiceError = 4,  
    NoServersAvailable = 5,  
    UserNotAuthorized = 6,  
    UserCreateNetworkThrottled = 7,  
    TitleNotEnabledForParty = 8,  
    NetworkLimitReached = 10,  
    NetworkNoLongerExists = 11,  
    VersionMismatch = 13,  
    LeaveNetworkCalled = 14,  
    FailedToBindToLocalUdpSocket = 15,  
}  
```

## 常量

| 常量 | 说明 |
| - | - |
| Succeeded | 操作成功。 |
| UnknownError | 发生未知错误。 |
| CanceledByTitle | 另一个游戏操作取消了此操作。 |
| InternetConnectivityError | 本地设备存在互联网连接问题,导致操作失败。 |
| PartyServiceError | 操作失败,原因是 Party 服务中出现意外错误。 |
| NoServersAvailable | 在对 [PartyManager::CreateNewNetwork()](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createnewnetwork.md) 的调用中指定的区域内没有可用的透明云中继服务器。 |
| UserNotAuthorized | 在对 [PartyManager::CreateNewNetwork()](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createnewnetwork.md) 或 [PartyNetwork::AuthenticateLocalUser()](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_authenticatelocaluser.md) 的调用中指定的 PartyLocalUser 无权完成该操作。 |
| UserCreateNetworkThrottled | 在对 [PartyManager::CreateNewNetwork()](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createnewnetwork.md) 的调用中指定的 PartyLocalUser 已创建过多网络,目前无法创建新网络。 |
| TitleNotEnabledForParty | 游戏尚未启用 PlayFab Party。必须在 PlayFab Game Manager 中启用 PlayFab Party。 |
| NetworkLimitReached | 由于该操作会违反网络配置中的限制,因此网络拒绝该操作。请参阅 [PartyNetworkConfiguration](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/structs/partynetworkconfiguration.md)。 |
| NetworkNoLongerExists | 该网络已不复存在。 |
| VersionMismatch | 操作失败,原因是此版本的 Party 库与 Party 服务或 Party 网络不兼容。 |
| LeaveNetworkCalled | 本地设备已正常退出该网络。 |
| FailedToBindToLocalUdpSocket | 操作失败,原因是 Party 库无法绑定到在 [PartyOption::LocalUdpSocketBindAddress](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/enums/partyoption.md) 选项中指定的套接字。 |

## 要求

**标头:** Party.h

## 另请参阅

[Party 成员](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/party_members.md)


## Related topics

- [PartyRegionsChangedStateChange](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/structs/partyregionschangedstatechange.md)
- [PartyCreateNewNetworkCompletedStateChange](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/structs/partycreatenewnetworkcompletedstatechange.md)
- [PlayFab Party 发行说明](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/release-notes.md)
- [PartyNetworkConfiguration](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/structs/partynetworkconfiguration.md)
- [PartyLeaveNetworkCompletedStateChange](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/structs/partyleavenetworkcompletedstatechange.md)
