> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyAudioOutputState

> 与本地聊天控件关联的音频输出的状态。

与本地聊天控件关联的音频输出的状态。

## Syntax

```cpp theme={null}
enum class PartyAudioOutputState    
{  
    NoOutput = 0,  
    Initialized = 1,  
    NotFound = 2,  
    UnsupportedFormat = 3,  
    AlreadyInUse = 4,  
    UnknownError = 5,  
}  
```

## Constants

| Constant | Description |
| - | - |
| NoOutput | 未指定音频输出。 |
| Initialized | 音频输出已成功初始化。 |
| NotFound | 未找到音频输出。  如果在使用期间移除了输出，则可能发生此情况。处于此状态时，聊天控件将订阅音频设备更改，并在稍后找到指定输出时使用它。 |
| UnsupportedFormat | 输出未提供受支持的采样率。 |
| AlreadyInUse | 音频输出设备已被另一个聊天控件使用。 |
| UnknownError | 初始化输出时出现未知错误。 |

## Requirements

**Header:** Party.h

## See also

[Party members](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/party_members.md)


## Related topics

- [PartyLocalChatAudioOutputChangedStateChange](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/structs/partylocalchataudiooutputchangedstatechange.md)
- [语音聊天故障排除](https://docs.xbox.com/zh-CN/services/playfab/community/voice-communications/concepts-audio-troubleshooting.md)
- [Party C/C++ API 概述](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartySetChatAudioOutputCompletedStateChange](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/structs/partysetchataudiooutputcompletedstatechange.md)
- [PartyLocalChatControl::GetAudioOutput](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_getaudiooutput.md)
