> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyAudioManipulationSourceStream

> 用于从音频源流获取音频的管理类。

用于从音频源流获取音频的管理类。

## 语法

```cpp theme={null}
class PartyAudioManipulationSourceStream  
```

## 公共方法

| 名称 | 说明 |
| - | - |
| [GetConfiguration](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getconfiguration.md) | 检索源流配置。 |
| [GetFormat](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getformat.md) | 检索将由 [PartyAudioManipulationSourceStream::GetNextBuffer()](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getnextbuffer.md) 提供的缓冲区的格式。 |
| [GetAvailableBufferCount](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getavailablebuffercount.md) | 检索可通过 [PartyAudioManipulationSourceStream::GetNextBuffer()](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getnextbuffer.md) 从此流检索的缓冲区总数。 |
| [GetNextBuffer](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getnextbuffer.md) | 获取流中下一个可用的缓冲区。 |
| [ReturnBuffer](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_returnbuffer.md) | 告知库它可以回收与此缓冲区关联的内存。 |
| [GetCustomContext](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getcustomcontext.md) | 检索先前与此源流对象关联的应用私有的自定义指针大小的上下文值。 |
| [SetCustomContext](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_setcustomcontext.md) | 为此源流对象配置一个可选的、自定义指针大小的上下文值。 |

## 要求

\*\*头文件:\*\*Party.h

## 另请参阅

[Party 成员](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/party_members.md)


## Related topics

- [PartyAudioManipulationSourceStream::GetFormat](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getformat.md)
- [PartyAudioManipulationSourceStream::GetNextBuffer](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getnextbuffer.md)
- [PartyAudioManipulationSourceStream::ReturnBuffer](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_returnbuffer.md)
- [PartyAudioManipulationSourceStream::GetConfiguration](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getconfiguration.md)
- [PartyAudioManipulationSourceStream::SetCustomContext](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_setcustomcontext.md)
