> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Lobby 和 Matchmaking API 的实时消息

> PlayFabMultiplayer members

# Class PlayFabMultiplayer

```csharp theme={null}
public class PlayFabMultiplayer
```

## 公共成员

| name | description |
| - | - |
| [PlayFabMultiplayer](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/PlayFabMultiplayer.md)() | 默认构造函数。 |
| static [IsInitialized](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/IsInitialized.md) \{ get; } | 如果库已被初始化,则返回 true。 |
| static [LogLevel](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LogLevel.md) \{ get; set; } | 获取或设置当前已启用的日志记录量。 |
| const [LobbyClientRequestedSearchResultCountUpperLimit](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyClientRequestedSearchResultCountUpperLimit.md) | 客户端实体调用方在执行 [`FindLobbies`](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/FindLobbies) 操作时可请求的最大搜索结果数。 |
| const [LobbyMaxLobbyPropertyCount](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyMaxLobbyPropertyCount.md) | 可为大厅存储的、不归任何特定成员所有的并发属性的最大数量。 |
| const [LobbyMaxMemberCountLowerLimit](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyMaxMemberCountLowerLimit.md) | [`MaxMemberCount`](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyCreateConfiguration/MaxMemberCount) 和 [`MaxMemberCount`](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyDataUpdate/MaxMemberCount) 允许的最小值。 |
| const [LobbyMaxMemberCountUpperLimit](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyMaxMemberCountUpperLimit.md) | [`MaxMemberCount`](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyCreateConfiguration/MaxMemberCount) 和 [`MaxMemberCount`](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyDataUpdate/MaxMemberCount) 允许的最大值。 |
| const [LobbyMaxMemberPropertyCount](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyMaxMemberPropertyCount.md) | 大厅中每个成员允许的最大并发属性数量。 |
| const [LobbyMaxSearchPropertyCount](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyMaxSearchPropertyCount.md) | 可为大厅存储的最大并发搜索属性数量。 |
| static event [OnAddMemberCompleted](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnAddMemberCompleted.md) | 当添加成员操作完成时触发的事件。 |
| static event [OnError](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnError.md) | 调用其他 API 时发生错误时触发的事件,用于调试目的。 |
| static event [OnForceRemoveMemberCompleted](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnForceRemoveMemberCompleted.md) | 当强制移除成员操作完成时触发的事件。 |
| static event [OnLobbyCreateAndJoinCompleted](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyCreateAndJoinCompleted.md) | 当先前调用 [`CreateAndJoinLobby`](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/CreateAndJoinLobby) 完成时触发的事件。 |
| static event [OnLobbyDisconnected](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyDisconnected.md) | 当客户端已从大厅断开连接时触发的事件。 |
| static event [OnLobbyFindLobbiesCompleted](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyFindLobbiesCompleted.md) | 当先前调用 [`FindLobbies`](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/FindLobbies) 所启动的操作完成时触发的事件。 |
| static event [OnLobbyInviteListenerStatusChanged](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyInviteListenerStatusChanged.md) | 当邀请侦听器的状态发生变化时触发的事件。 |
| static event [OnLobbyInviteReceived](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyInviteReceived.md) | 当此客户端上的某个实体收到大厅邀请时触发的事件。 |
| static event [OnLobbyJoinArrangedLobbyCompleted](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyJoinArrangedLobbyCompleted.md) | 当先前调用 [`JoinArrangedLobby`](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinArrangedLobby) 所启动的操作完成时触发的事件。 |
| static event [OnLobbyJoinCompleted](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyJoinCompleted.md) | 当先前调用 [`JoinLobby`](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinLobby) 所启动的操作完成时触发的事件。 |
| static event [OnLobbyLeaveCompleted](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyLeaveCompleted.md) | 当先前调用 [`Leave`](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/Leave) 所启动的操作完成时触发的事件。 |
| static event [OnLobbyMemberAdded](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyMemberAdded.md) | 当某个 PlayFab 实体作为成员被添加到大厅时触发的事件。 |
| static event [OnLobbyMemberRemoved](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyMemberRemoved.md) | 当某个 PlayFab 实体作为成员从大厅中移除时触发的事件。 |
| static event [OnLobbyPostUpdateCompleted](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyPostUpdateCompleted.md) | 当先前调用 [`PostUpdate`](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/PostUpdate) 所启动的操作完成时触发的事件。 |
| static event [OnLobbySendInviteCompleted](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbySendInviteCompleted.md) | 当先前调用 [`SendInvite`](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/SendInvite) 所启动的操作完成时触发的事件。 |
| static event [OnLobbyUpdated](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyUpdated.md) | 当大厅被更新时触发的事件。 |
| static event [OnMatchmakingTicketCompleted](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnMatchmakingTicketCompleted.md) | 当匹配工单状态已完成时触发的事件。 |
| static event [OnMatchmakingTicketStatusChanged](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnMatchmakingTicketStatusChanged.md) | 当匹配工单状态发生变化时触发的事件。 |
| static [CreateAndJoinLobby](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/CreateAndJoinLobby.md)(…) | 创建新的大厅并将创建者 PlayFab 实体添加到其中。(2 个方法) |
| static [CreateMatchmakingTicket](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/CreateMatchmakingTicket.md)(…) | 为一个或多个本地用户创建匹配工单。(3 个方法) |
| static [FindLobbies](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/FindLobbies.md)(…) | 代表本地用户搜索大厅。(2 个方法) |
| static [GetLobbyInviteListenerStatus](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/GetLobbyInviteListenerStatus.md)(…) | 检索实体邀请侦听器的状态。(2 个方法) |
| static [Initialize](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/Initialize.md)() | 初始化 PlayFab Multiplayer 库的一个实例。 |
| static [JoinArrangedLobby](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinArrangedLobby.md)(…) | 使用由其他服务(例如匹配)提供的编排字符串加入大厅。如果尚未有人加入该大厅,将使用配置参数对大厅进行初始化。(2 个方法) |
| static [JoinLobby](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinLobby.md)(…) | 以本地 PlayFab 实体身份加入大厅。(2 个方法) |
| static [JoinMatchmakingTicketFromId](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinMatchmakingTicketFromId.md)(…) | 使用工单 ID 和队列名称,将一个或多个本地用户加入到匹配工单中。(2 个方法) |
| static [ProcessLobbyStateChanges](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/ProcessLobbyStateChanges.md)() | 触发自上次此类调用以来所有与大厅相关的 PlayFabMultiplayer.OnLobby\* 事件。 |
| static [ProcessMatchmakingStateChanges](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/ProcessMatchmakingStateChanges.md)() | 触发自上次此类调用以来所有与大厅相关的 PlayFabMultiplayer.OnMatchmaking\* 事件。 |
| static [SetEntityToken](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/SetEntityToken.md)(…) | 设置代表实体执行库操作时应使用的身份验证令牌。如果先前已为该实体设置过令牌,此调用将替换其之前的令牌。(2 个方法) |
| static [StartListeningForLobbyInvites](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/StartListeningForLobbyInvites.md)(…) | 为给定实体启用 Lobby 邀请侦听器。(2 个方法) |
| static [StopListeningForLobbyInvites](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/StopListeningForLobbyInvites.md)(…) | 为给定实体禁用 Lobby 邀请侦听器。(2 个方法) |
| static [Uninitialize](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/Uninitialize.md)() | 立即回收与所有 Multiplayer 库对象关联的全部资源。 |
| delegate [OnAddMemberCompletedHandler](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnAddMemberCompleted.md) | 当先前调用 [`AddMember`](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/AddMember) 所启动的操作完成时的处理程序。 |
| delegate [OnErrorEventHandler](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnError.md) | 调用其他 API 时发生错误时的处理程序,用于调试目的。 |
| delegate [OnForceRemoveMemberCompletedHandler](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnForceRemoveMemberCompleted.md) | 当先前调用 [`ForceRemoveMember`](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/ForceRemoveMember) 所启动的操作完成时的处理程序。 |
| delegate [OnLobbyCreateAndJoinCompletedHandler](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyCreateAndJoinCompleted.md) | 当先前调用 [`CreateAndJoinLobby`](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/CreateAndJoinLobby) 所启动的操作完成时的处理程序。 |
| delegate [OnLobbyDisconnectedHandler](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyDisconnected.md) | 当客户端已从大厅断开连接时的处理程序。 |
| delegate [OnLobbyFindLobbiesCompletedHandler](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyFindLobbiesCompleted.md) | 当先前调用 [`FindLobbies`](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/FindLobbies) 所启动的操作完成时的处理程序。 |
| delegate [OnLobbyInviteListenerStatusChangedHandler](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyInviteListenerStatusChanged.md) | 当邀请侦听器的状态发生变化时的处理程序。 |
| delegate [OnLobbyInviteReceivedHandler](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyInviteReceived.md) | 当此客户端上的某个实体收到大厅邀请时的处理程序。 |
| delegate [OnLobbyJoinArrangedLobbyCompletedHandler](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyJoinArrangedLobbyCompleted.md) | 当先前调用 [`JoinArrangedLobby`](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinArrangedLobby) 所启动的操作完成时的处理程序。 |
| delegate [OnLobbyJoinCompletedHandler](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyJoinCompleted.md) | 当先前调用 [`JoinLobby`](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinLobby) 所启动的操作完成时的处理程序。 |
| delegate [OnLobbyLeaveCompletedHandler](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyLeaveCompleted.md) | 当先前调用 [`Leave`](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/Leave) 所启动的操作完成时的处理程序。 |
| delegate [OnLobbyMemberAddedHandler](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyMemberAdded.md) | 当本地 PlayFab 实体作为成员被添加到大厅时的处理程序。 |
| delegate [OnLobbyMemberRemovedHandler](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyMemberRemoved.md) | 当某个 PlayFab 实体作为成员从大厅中移除时的处理程序。 |
| delegate [OnLobbyPostUpdateCompletedHandler](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyPostUpdateCompleted.md) | 当先前调用 [`PostUpdate`](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/PostUpdate) 所启动的操作完成时的处理程序。 |
| delegate [OnLobbySendInviteCompletedHandler](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbySendInviteCompleted.md) | 当先前调用 [`SendInvite`](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/SendInvite) 所启动的操作完成时的处理程序。 |
| delegate [OnLobbyUpdatedHandler](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyUpdated.md) | 当大厅被更新时的处理程序。 |
| delegate [OnMatchmakingTicketCompletedHandler](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnMatchmakingTicketCompleted.md) | 当匹配工单状态发生变化时的处理程序。 |
| delegate [OnMatchmakingTicketStatusChangedHandler](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnMatchmakingTicketStatusChanged.md) | 当匹配工单状态发生变化时的处理程序。 |
| class [PlayFabMultiplayerServer](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/overview.md) | 用于所有服务器大厅功能的类。 |

## 另请参阅

* namespace [PlayFab.Multiplayer](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference.md)


## Related topics

- [Lobby 和 Matchmaking API 的实时消息](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbySearchResult/overview.md)
