> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabMultiplayer.JoinArrangedLobby

> PlayFabMultiplayer.JoinArrangedLobby

## 方法(1/2)

使用其他服务(例如匹配)提供的预约字符串加入房间。如果尚未有人加入房间,则将使用配置参数初始化房间。

```csharp theme={null}
public static Lobby JoinArrangedLobby(PFEntityKey newMember, string arrangementString, 
    LobbyArrangedJoinConfiguration config)
```

| 参数 | 说明 |
| - | - |
| newMember | 加入房间的本地 PlayFab 实体。 |
| arrangementString | 实体加入房间所使用的预约字符串。 |
| config | 如果尚未有人加入房间,则用于初始化房间的初始配置数据。 |

## 返回值(1/2)

输出房间对象,可用于将操作排队以立即执行此操作

## 备注(1/2)

这是一项异步操作。成功完成后,标题将收到一个 [`OnLobbyMemberAdded`](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyMemberAdded),然后收到一个 [`OnLobbyJoinArrangedLobbyCompleted`](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyJoinArrangedLobbyCompleted),其 `OnLobbyJoinArrangedLobbyCompleted.result` 字段设置为 [`Success`](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyError/Success)。失败完成后,标题将收到一个 [`OnLobbyJoinArrangedLobbyCompleted`](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyJoinArrangedLobbyCompleted),其 `result` 字段设置为失败。

通过此库使用匹配时,可以使用 [`LobbyArrangementString`](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/MatchmakingMatchDetails/LobbyArrangementString) 与此方法一起加入包含所有匹配用户的房间。

***

## 方法(2/2)

使用其他服务(例如匹配)提供的预约字符串加入房间。如果尚未有人加入房间,则将使用配置参数初始化房间。

```csharp theme={null}
public static Lobby JoinArrangedLobby(PlayFabAuthenticationContext newMember, 
    string arrangementString, LobbyArrangedJoinConfiguration config)
```

| 参数 | 说明 |
| - | - |
| newMember | 加入房间的本地 PlayFab 实体。 |
| arrangementString | 实体加入房间所使用的预约字符串。 |
| config | 如果尚未有人加入房间,则用于初始化房间的初始配置数据。 |

## 返回值(2/2)

输出房间对象,可用于将操作排队以立即执行此操作

## 备注(2/2)

这是一项异步操作。成功完成后,标题将收到一个 [`OnLobbyMemberAdded`](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyMemberAdded),然后收到一个 [`OnLobbyJoinArrangedLobbyCompleted`](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyJoinArrangedLobbyCompleted),其 `OnLobbyJoinArrangedLobbyCompleted.result` 字段设置为 [`Success`](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyError/Success)。失败完成后,标题将收到一个 [`OnLobbyJoinArrangedLobbyCompleted`](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyJoinArrangedLobbyCompleted),其 `result` 字段设置为失败。

通过此库使用匹配时,可以使用 [`LobbyArrangementString`](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/MatchmakingMatchDetails/LobbyArrangementString) 与此方法一起加入包含所有匹配用户的房间。

## 另请参阅

* 类 [Lobby](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/overview.md)
* 类 [PFEntityKey](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PFEntityKey/overview.md)
* 类 [LobbyArrangedJoinConfiguration](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyArrangedJoinConfiguration/overview.md)
* 类 [PlayFabMultiplayer](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/overview.md)
* 命名空间 [PlayFab.Multiplayer](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference.md)


## Related topics

- [PlayFabMultiplayer.OnLobbyJoinArrangedLobbyCompleted](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyJoinArrangedLobbyCompleted.md)
- [PlayFabMultiplayer.JoinLobby](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinLobby.md)
- [PlayFabMultiplayer.CreateAndJoinLobby](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/CreateAndJoinLobby.md)
- [PlayFabMultiplayer.OnLobbyJoinCompleted](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyJoinCompleted.md)
- [PlayFabMultiplayer.OnLobbyCreateAndJoinCompleted](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyCreateAndJoinCompleted.md)
