> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Lobby 和 Matchmaking API 的实时消息

> PFEntityKey members

# PFEntityKey 类

PFEntityKey 数据模型。将实体类型与 ID 组合成的结构,用于唯一标识单个实体。

```csharp theme={null}
public class PFEntityKey
```

## 公共成员

| 名称 | 说明 |
| - | - |
| [PFEntityKey](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PFEntityKey/PFEntityKey.md)(…) | 初始化 [`PFEntityKey`](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PFEntityKey/overview) 类的新实例。传入由 PlayFab 登录方法返回的 PlayFabAuthenticationContext *authContext*。(2 个构造函数) |
| [Id](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PFEntityKey/Id.md) \{ get; set; } | 实体的唯一 ID。 |
| [Type](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PFEntityKey/Type.md) \{ get; set; } | 实体类型。请参阅[可用的内置实体类型](https://docs.xbox.com/zh-CN/services/playfab/live-service-management/game-configuration/entities/available-built-in-entity-types.md)。 |

## 备注

有关实体的详细信息,请参阅[实体](https://docs.xbox.com/zh-CN/services/playfab/live-service-management/game-configuration/entities/index.md)。

## 另请参阅

* 命名空间 [PlayFab.Multiplayer](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference.md)


## Related topics

- [Lobby 和 Matchmaking API 的实时消息](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbySearchResult/overview.md)
