> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Lobby.TryGetServer

> Lobby.TryGetServer

# Lobby.TryGetServer 方法

尝试获取大厅的当前服务器。如果此大厅上没有服务器，则返回 false 并将 server 设置为 null。

```csharp theme={null}
public bool TryGetServer(out PFEntityKey server)
```

| 参数 | 描述 |
| - | - |
| server | 输出大厅服务器实体。 |

## 返回值

如果找到服务器则为 True，否则为 false

## 备注

如果此大厅对象是通过调用 [PlayFabMultiplayerServer.JoinLobbyAsServer](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/JoinLobbyAsServer.md) 加入的，则此方法会返回 false，并且 server 为 null，直到 `PlayFabMultiplayerServer.ProcessServerLobbyStateChanges` 提供一个 `OnJoinLobbyAsServerCompleted result` 字段设置为 true 的 [PlayFabMultiplayerServer.OnJoinLobbyAsServerCompleted](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnJoinLobbyAsServerCompleted.md) 为止。如果作为服务器加入大厅成功，则可以保证在 `PlayFabMultiplayerServer.ProcessServerLobbyStateChanges` 提供 [PlayFabMultiplayerServer.OnJoinLobbyAsServerCompleted](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnJoinLobbyAsServerCompleted.md) 时该字段已填充。

## 另请参阅

* class [PFEntityKey](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PFEntityKey/overview.md)
* class [Lobby](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/overview.md)
* namespace [PlayFab.Multiplayer](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference.md)


## Related topics

- [Lobby.TryGetOwner](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/TryGetOwner.md)
- [PFLobbyGetServer](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbygetserver.md)
- [Lobby.GetServerProperties](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/GetServerProperties.md)
- [PFLobbyGetServerProperty](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbygetserverproperty.md)
- [Lobby.GetServerConnectionStatus](https://docs.xbox.com/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/GetServerConnectionStatus.md)
