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# PFSegmentsGetPlayersSegmentsRequest

> PFSegmentsGetPlayersSegmentsRequest 数据模型。

PFSegmentsGetPlayersSegmentsRequest 数据模型。

## 语法

```cpp theme={null}
typedef struct PFSegmentsGetPlayersSegmentsRequest {  
    PFStringDictionaryEntry const* customTags;  
    uint32_t customTagsCount;  
    const char* playFabId;  
} PFSegmentsGetPlayersSegmentsRequest;  
```

### 成员

**`customTags`**   [PFStringDictionaryEntry](https://docs.xbox.com/zh-CN/services/playfab/api-references/c/pftypes/structs/pfstringdictionaryentry.md) const\*\
*may be nullptr*

（可选）与请求关联的可选自定义标记（例如生成号、外部跟踪标识符等）。

**`customTagsCount`**   uint32\_t

customTags 的计数

**`playFabId`**   const char\*\
*is null-terminated*

要对其执行操作的用户的唯一 PlayFab 分配 ID。

## 要求

**头文件：** PFSegmentsTypes.h

## 另请参阅

[PFSegmentsTypes 成员](https://docs.xbox.com/zh-CN/services/playfab/api-references/c/pfsegmentstypes/pfsegmentstypes_members.md)


## Related topics

- [PFSegmentsServerGetPlayerSegmentsAsync](https://docs.xbox.com/zh-CN/services/playfab/api-references/c/pfsegments/functions/pfsegmentsservergetplayersegmentsasync.md)
- [Services C API overview - PFSegmentsTypes.h](https://docs.xbox.com/zh-CN/services/playfab/api-references/c/pfsegmentstypes/pfsegmentstypes_members.md)
- [Get Player Segments](https://docs.xbox.com/api-reference/playstream/get-player-segments.md)
- [Get Segment Player Count](https://docs.xbox.com/api-reference/playstream/get-segment-player-count.md)
- [PFSegmentsGetPlayerTagsRequest](https://docs.xbox.com/zh-CN/services/playfab/api-references/c/pfsegmentstypes/structs/pfsegmentsgetplayertagsrequest.md)
