> ## Documentation Index
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> Use this file to discover all available pages before exploring further.

# PFGroupsUnblockEntityAsync

> 解除对一组实体加入组的阻止

解除对一组实体加入组的阻止

## 语法

```cpp theme={null}
HRESULT PFGroupsUnblockEntityAsync(  
    PFEntityHandle entityHandle,  
    const PFGroupsUnblockEntityRequest* request,  
    XAsyncBlock* async  
)  
```

### 参数

**`entityHandle`**   PFEntityHandle

用于身份验证的 PFEntityHandle。

**`request`**   [PFGroupsUnblockEntityRequest\*](https://docs.xbox.com/zh-CN/services/playfab/api-references/c/pfgroupstypes/structs/pfgroupsunblockentityrequest.md)

已填充的请求对象。

**`async`**   XAsyncBlock\*\
*Inout*

用于异步操作的 XAsyncBlock。

### 返回值

类型：HRESULT

此 API 操作的结果代码。

## 备注

此 API 在所有平台上均可用。解除对一组实体加入组的阻止。成功时不返回任何数据。另请参阅 GroupBlockEntityAsync、GroupListGroupBlocksAsync。调用 XAsyncGetStatus 以获取操作状态。如果服务调用失败，异步结果将为全局 PlayFab 服务错误之一。有关错误处理的更多详细信息，请参阅文档页面“Handling PlayFab Errors”。

## 要求

**头文件：** PFGroups.h

## 另请参阅

[PFGroups 成员](https://docs.xbox.com/zh-CN/services/playfab/api-references/c/pfgroups/pfgroups_members.md)


## Related topics

- [服务 C API 概览 - PFGroups.h](https://docs.xbox.com/zh-CN/services/playfab/api-references/c/pfgroups/pfgroups_members.md)
- [PFGroupsUnblockEntityRequest](https://docs.xbox.com/zh-CN/services/playfab/api-references/c/pfgroupstypes/structs/pfgroupsunblockentityrequest.md)
- [PFGroupsBlockEntityAsync](https://docs.xbox.com/zh-CN/services/playfab/api-references/c/pfgroups/functions/pfgroupsblockentityasync.md)
- [Unblock Entity](https://docs.xbox.com/api-reference/groups/unblock-entity.md)
- [PFGroupsListGroupBlocksAsync](https://docs.xbox.com/zh-CN/services/playfab/api-references/c/pfgroups/functions/pfgroupslistgroupblocksasync.md)
