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# PFEventPipelineEmitEvent

> 将事件添加到管道的缓冲区以待上传。此 API 将同步返回，事件将根据管道配置在后台上传。

将事件添加到管道的缓冲区以待上传。此 API 将同步返回，事件将根据管道配置在后台上传。

## 语法

```cpp theme={null}
HRESULT PFEventPipelineEmitEvent(  
    PFEventPipelineHandle eventPipelineHandle,  
    PFEvent event  
)  
```

### 参数

**`eventPipelineHandle`**   PFEventPipelineHandle

要向其提交事件的 EventPipeline。

**`event`**   [PFEvent](https://docs.xbox.com/zh-CN/services/playfab/api-references/c/pfeventpipeline/structs/pfevent.md)

要上传的事件。

### 返回值

类型：HRESULT

此 API 操作的结果代码。可能的值为 S\_OK、E\_PF\_NOT\_INITIALIZED 或 E\_FAIL。

## 要求

**头文件：** PFEventPipeline.h

## 另请参阅

[PFEventPipeline 成员](https://docs.xbox.com/zh-CN/services/playfab/api-references/c/pfeventpipeline/pfeventpipeline_members.md)


## Related topics

- [PFEventPipelineBatchUploadFailedEventHandler](https://docs.xbox.com/zh-CN/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelinebatchuploadfailedeventhandler.md)
- [Services C API overview - PFEventPipeline.h](https://docs.xbox.com/zh-CN/services/playfab/api-references/c/pfeventpipeline/pfeventpipeline_members.md)
- [事件管道教程](https://docs.xbox.com/zh-CN/services/playfab/sdks/c/event-pipeline/eventpipeline-tutorial.md)
- [PlayFab Services SDK - 事件管道](https://docs.xbox.com/zh-CN/services/playfab/sdks/c/event-pipeline/eventpipeline.md)
- [PFEventPipelineDuplicateHandle](https://docs.xbox.com/zh-CN/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelineduplicatehandle.md)
