> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XGameStreamingUninitialize

> XGameStreamingUninitialize

# XGameStreamingUninitialize

取消初始化 Game Streaming API。

## 语法

```cpp theme={null}
void XGameStreamingUninitialize(  
)  
```

### 参数

无

### 返回值

类型：void

## 备注

> [!NOTE]
>
> 此函数在时间敏感线程上调用不安全。有关详细信息，请参阅[时间敏感线程](https://learn.microsoft.com/gaming/gdk/docs/gdk-dev/console-dev/overviews/threads/time-sensitive-threads)。

调用此 API 后，将无法使用其他 XGameStreaming API。它们将返回错误 `E_GAMESTREAMING_NOT_INITIALIZED`。

## 要求

**标头：** XGameStreaming.h

**库：** xgameruntime.lib

**支持的平台：** Windows、XBOX One 系列主机和 XBOX Series 主机

## 概念文档

* [时间敏感线程](https://learn.microsoft.com/gaming/gdk/docs/gdk-dev/console-dev/overviews/threads/time-sensitive-threads)

## 另请参阅

[XGameStreamingInitialize](https://docs.xbox.com/zh-CN/reference/system/xgamestreaming/functions/xgamestreaminginitialize.md)\
[XGameStreaming](https://docs.xbox.com/zh-CN/reference/system/xgamestreaming/xgamestreaming_members.md)


## Related topics

- [XGameStreamingInitialize](https://docs.xbox.com/zh-CN/reference/system/xgamestreaming/functions/xgamestreaminginitialize.md)
- [XGameStreaming（API 内容）](https://docs.xbox.com/zh-CN/reference/system/xgamestreaming/xgamestreaming_members.md)
- [在 Unity 项目中使用 GDK API 的 C# 包装器](https://docs.xbox.com/zh-CN/build/gdk-and-engines/unity/unity-api-wrappers.md)
- [XGameRuntimeUninitialize](https://docs.xbox.com/zh-CN/reference/system/xgameruntimeinit/functions/xgameruntimeuninitialize.md)
- [XInputOnGameInputUninitialize](https://docs.xbox.com/zh-CN/reference/input/xinputongameinput/functions/xinputongameinputuninitialize.md)
