> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XGameStreamingGamepadPhysicality

> XGameStreamingGamepadPhysicality

# XGameStreamingGamepadPhysicality

标准 XBOX Wireless Controller 上每个按钮、摇杆和扳机的物理性映射。对于任何给定的按钮/摇杆/扳机，物理性可以是未知、物理、虚拟或两者兼有。

## 语法

```cpp theme={null}
enum class XGameStreamingGamepadPhysicality  : uint64_t  
{  
    None = 0x0000000000000000,  
    DPadUpPhysical = 0x0000000000000001,  
    DPadDownPhysical = 0x0000000000000002,  
    DPadLeftPhysical = 0x0000000000000004,  
    DPadRightPhysical = 0x0000000000000008,  
    MenuPhysical = 0x0000000000000010,  
    ViewPhysical = 0x0000000000000020,  
    LeftThumbstickPhysical = 0x0000000000000040,  
    RightThumbstickPhysical = 0x0000000000000080,  
    LeftShoulderPhysical = 0x0000000000000100,  
    RightShoulderPhysical = 0x0000000000000200,  
    APhysical = 0x0000000000001000,  
    BPhysical = 0x0000000000002000,  
    XPhysical = 0x0000000000004000,  
    YPhysical = 0x0000000000008000,  
    LeftTriggerPhysical = 0x0000000000010000,  
    RightTriggerPhysical = 0x0000000000020000,  
    LeftThumbstickXPhysical = 0x0000000000040000,  
    LeftThumbstickYPhysical = 0x0000000000080000,  
    RightThumbstickXPhysical = 0x0000000000100000,  
    RightThumbstickYPhysical = 0x0000000000200000,  
    ButtonsPhysical = 0x000000000000F3FF,  
    AnalogsPhysical = 0x00000000003F0000,  
    AllPhysical = 0x00000000003FF3FF,  
    DPadUpVirtual = 0x0000000100000000,  
    DPadDownVirtual = 0x0000000200000000,  
    DPadLeftVirtual = 0x0000000400000000,  
    DPadRightVirtual = 0x0000000800000000,  
    MenuVirtual = 0x0000001000000000,  
    ViewVirtual = 0x0000002000000000,  
    LeftThumbstickVirtual = 0x0000004000000000,  
    RightThumbstickVirtual = 0x0000008000000000,  
    LeftShoulderVirtual = 0x0000010000000000,  
    RightShoulderVirtual = 0x0000020000000000,  
    AVirtual = 0x0000100000000000,  
    BVirtual = 0x0000200000000000,  
    XVirtual = 0x0000400000000000,  
    YVirtual = 0x0000800000000000,  
    LeftTriggerVirtual = 0x0001000000000000,  
    RightTriggerVirtual = 0x0002000000000000,  
    LeftThumbstickXVirtual = 0x0004000000000000,  
    LeftThumbstickYVirtual = 0x0008000000000000,  
    RightThumbstickXVirtual = 0x0010000000000000,  
    RightThumbstickYVirtual = 0x0020000000000000,  
    ButtonsVirtual = 0x0000F3FF00000000,  
    AnalogsVirtual = 0x003F000000000000,  
    AllVirtual = 0x003FF3FF00000000,  
}  
```

## 常量

| 常量 | 说明 |
| - | - |
| None | 无游戏板按钮 |
| DPadUpPhysical | 物理游戏板方向键上按钮 |
| DPadDownPhysical | 物理游戏板方向键下按钮 |
| DPadLeftPhysical | 物理游戏板方向键左按钮 |
| DPadRightPhysical | 物理游戏板方向键右按钮 |
| MenuPhysical | 物理游戏板 Menu 按钮 |
| ViewPhysical | 物理游戏板 View 按钮 |
| LeftThumbstickPhysical | 物理游戏板左摇杆按下按钮 |
| RightThumbstickPhysical | 物理游戏板右摇杆按下按钮 |
| LeftShoulderPhysical | 物理游戏板左肩键 |
| RightShoulderPhysical | 物理游戏板右肩键 |
| APhysical | 物理游戏板 A 按钮 |
| BPhysical | 物理游戏板 B 按钮 |
| XPhysical | 物理游戏板 X 按钮 |
| YPhysical | 物理游戏板 Y 按钮 |
| LeftTriggerPhysical | 物理游戏板左扳机 |
| RightTriggerPhysical | 物理游戏板右扳机 |
| LeftThumbstickXPhysical | 物理游戏板左摇杆水平位置 |
| LeftThumbstickYPhysical | 物理游戏板左摇杆垂直位置 |
| RightThumbstickXPhysical | 物理游戏板右摇杆水平位置 |
| RightThumbstickYPhysical | 物理游戏板右摇杆垂直位置 |
| ButtonsPhysical | 所有按钮均为物理 |
| AnalogsPhysical | 所有模拟输入均为物理 |
| AllPhysical | 所有输入均为物理 |
| DPadUpVirtual | 虚拟游戏板方向键上按钮 |
| DPadDownVirtual | 虚拟游戏板方向键下按钮 |
| DPadLeftVirtual | 虚拟游戏板方向键左按钮 |
| DPadRightVirtual | 虚拟游戏板方向键右按钮 |
| MenuVirtual | 虚拟游戏板 Menu 按钮 |
| ViewVirtual | 虚拟游戏板 View 按钮 |
| LeftThumbstickVirtual | 虚拟游戏板左摇杆按下按钮 |
| RightThumbstickVirtual | 虚拟游戏板右摇杆按下按钮 |
| LeftShoulderVirtual | 虚拟游戏板左肩键 |
| RightShoulderVirtual | 虚拟游戏板右肩键 |
| AVirtual | 虚拟游戏板 A 按钮 |
| BVirtual | 虚拟游戏板 B 按钮 |
| XVirtual | 虚拟游戏板 X 按钮 |
| YVirtual | 虚拟游戏板 Y 按钮 |
| LeftTriggerVirtual | 虚拟游戏板左扳机 |
| RightTriggerVirtual | 虚拟游戏板右扳机 |
| LeftThumbstickXVirtual | 虚拟游戏板左摇杆水平位置 |
| LeftThumbstickYVirtual | 虚拟游戏板左摇杆垂直位置 |
| RightThumbstickXVirtual | 虚拟游戏板右摇杆水平位置 |
| RightThumbstickYVirtual | 虚拟游戏板右摇杆垂直位置 |
| ButtonsVirtual | 所有按钮均为虚拟 |
| AnalogsVirtual | 所有模拟输入均为虚拟 |
| AllVirtual | 所有输入均为虚拟 |

## 备注

游戏可以使用 [XGameStreamingGamepadPhysicality](https://docs.xbox.com/zh-CN/reference/system/xgamestreaming/enums/xgamestreaminggamepadphysicality.md) 了解 `IGameInputReading` 是否包含来自物理控制器、虚拟触摸控制器或两者的输入。

目前仅支持游戏板读取。

可以组合标志以表示多个值。

`AllPhysical` 或 `AllVirtual` 值可用于标识所有输入是否为特定类型，从而用于做出游戏决策，例如向玩家提供哪些视觉提示。

## 要求

**标头：** xgamestreaming.h

**支持的平台：** Windows、XBOX One 系列主机和 XBOX Series 主机

## 另请参阅

[XGameStreamingGetGamepadPhysicality](https://docs.xbox.com/zh-CN/reference/system/xgamestreaming/functions/xgamestreaminggetgamepadphysicality.md)\
[XGameStreaming](https://docs.xbox.com/zh-CN/reference/system/xgamestreaming/xgamestreaming_members.md)


## Related topics

- [XGameStreamingGetGamepadPhysicality](https://docs.xbox.com/zh-CN/reference/system/xgamestreaming/functions/xgamestreaminggetgamepadphysicality.md)
- [XGameStreaming（API 内容）](https://docs.xbox.com/zh-CN/reference/system/xgamestreaming/xgamestreaming_members.md)
- [XGameStreamingGetAssociatedFrame](https://docs.xbox.com/zh-CN/reference/system/xgamestreaming/functions/xgamestreaminggetassociatedframe.md)
- [GAMEPAD_VIBRATION](https://docs.xbox.com/zh-CN/reference/tools/xtf/xtfinput/structures/gamepad_vibration.md)
- [XINPUT_GAMEPAD](https://docs.xbox.com/zh-CN/reference/input/xinputongameinput/structs/xinput_gamepad.md)
