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# XblMultiplayerSessionHandleId

> XblMultiplayerSessionHandleId

# XblMultiplayerSessionHandleId

表示多人游戏会话的句柄 ID。

## 语法

```cpp theme={null}
typedef struct XblMultiplayerSessionHandleId {  
    char value[XBL_GUID_LENGTH];  
} XblMultiplayerSessionHandleId  
```

### 成员

*value*\
类型：char\[XBL\_GUID\_LENGTH]

MSPD 创建的句柄的 ID。

## 备注

多人游戏会话目录 (MPSD) 可以创建引用会话的各种句柄。它们是不可变的，只能被创建、读取和删除。请注意，此句柄 ID 引用的是服务端对象。

## 参数属于

[XblMultiplayerSetTransferHandleResult](https://docs.xbox.com/zh-CN/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersettransferhandleresult.md)

## 要求

**头文件：** multiplayer\_c.h

## 另请参阅

[multiplayer\_c](https://docs.xbox.com/zh-CN/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members.md)


## Related topics

- [XblMultiplayerSetTransferHandleResult](https://docs.xbox.com/zh-CN/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersettransferhandleresult.md)
- [multiplayer_c](https://docs.xbox.com/zh-CN/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members.md)
- [XblMultiplayerWriteSessionByHandleAsync](https://docs.xbox.com/zh-CN/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayerwritesessionbyhandleasync.md)
- [XblMultiplayerGetSessionByHandleAsync](https://docs.xbox.com/zh-CN/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayergetsessionbyhandleasync.md)
- [XblMultiplayerSessionCreateHandle](https://docs.xbox.com/zh-CN/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessioncreatehandle.md)
