> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XblMultiplayerSessionSetHostDeviceToken

> XblMultiplayerSessionSetHostDeviceToken

# XblMultiplayerSessionSetHostDeviceToken

设置主机的设备令牌。

## 语法

```cpp theme={null}
void XblMultiplayerSessionSetHostDeviceToken(  
         XblMultiplayerSessionHandle handle,  
         XblDeviceToken hostDeviceToken  
)  
```

### 参数

*handle*   \_In\_\
类型：[XblMultiplayerSessionHandle](https://docs.xbox.com/zh-CN/reference/live/xsapi-c/multiplayer_c/handles/xblmultiplayersessionhandle.md)

多人游戏会话的句柄。

*hostDeviceToken*   \_In\_\
类型：[XblDeviceToken](https://docs.xbox.com/zh-CN/reference/live/xsapi-c/multiplayer_c/structs/xbldevicetoken.md)

主机设备令牌。

### 返回值

类型：void

## 备注

如果同时设置了 “peerToHostRequirements” 和此项，则测量阶段会假定给定的主机是正确的主机，并且仅测量与该主机相关的指标。

## 要求

**头文件：** multiplayer\_c.h

**库：** Microsoft.Xbox.Services.14x.GDK.C.lib

## 另请参阅

[multiplayer\_c](https://docs.xbox.com/zh-CN/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members.md)


## Related topics

- [从 MPSD 迁移到 PlayFab Multiplayer 和 MPA](https://docs.xbox.com/zh-CN/services/xbox-services/multiplayer/mpsd/concepts/live-mpsd-to-mlp.md)
- [多人游戏任务](https://docs.xbox.com/zh-CN/services/xbox-services/multiplayer/mpsd/how-to/live-mpsd-how-tos.md)
- [multiplayer_c](https://docs.xbox.com/zh-CN/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members.md)
- [XblMultiplayerManagerGameSessionSetSynchronizedHost](https://docs.xbox.com/zh-CN/reference/live/xsapi-c/multiplayer_manager_c/functions/xblmultiplayermanagergamesessionsetsynchronizedhost.md)
- [XblMultiplayerManagerLobbySessionSetSynchronizedHost](https://docs.xbox.com/zh-CN/reference/live/xsapi-c/multiplayer_manager_c/functions/xblmultiplayermanagerlobbysessionsetsynchronizedhost.md)
