> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GameInputForceFeedbackEffectKind

> GameInputForceFeedbackEffectKind

# GameInputForceFeedbackEffectKind

枚举可应用于力反馈效果的“幅度随时间变化”效果类型。

## 语法

```cpp theme={null}
enum GameInputForceFeedbackEffectKind
{
    GameInputForceFeedbackConstant         = 0,
    GameInputForceFeedbackRamp             = 1,
    GameInputForceFeedbackSineWave         = 2,
    GameInputForceFeedbackSquareWave       = 3,
    GameInputForceFeedbackTriangleWave     = 4,
    GameInputForceFeedbackSawtoothUpWave   = 5,
    GameInputForceFeedbackSawtoothDownWave = 6,
    GameInputForceFeedbackSpring           = 7,
    GameInputForceFeedbackFriction         = 8,
    GameInputForceFeedbackDamper           = 9,
    GameInputForceFeedbackInertia          = 10
};
```

[输入 API 概述](https://docs.xbox.com/zh-CN/build/core-features/common/input/overviews/input-overview.md)\
[GameInput](https://docs.xbox.com/zh-CN/reference/input/gameinput/gameinput_members.md)\
[GameInputForceFeedbackParams](https://docs.xbox.com/zh-CN/reference/input/gameinput/structs/gameinputforcefeedbackparams.md)

## 版本历史

| 版本 | 变更 |
| - | - |
| **v0** | 引入。 |


## Related topics

- [IGameInputForceFeedbackEffect::SetParams](https://docs.xbox.com/zh-CN/reference/input/gameinput/interfaces/igameinputforcefeedbackeffect/methods/igameinputforcefeedbackeffect_setparams.md)
- [GameInput 上的力反馈](https://docs.xbox.com/zh-CN/build/core-features/common/input/advanced/input-forcefeedback.md)
- [GameInput API 成员](https://docs.xbox.com/zh-CN/reference/input/gameinput/gameinput_members.md)
- [IGameInputForceFeedbackEffect::SetState](https://docs.xbox.com/zh-CN/reference/input/gameinput/interfaces/igameinputforcefeedbackeffect/methods/igameinputforcefeedbackeffect_setstate.md)
- [IGameInputForceFeedbackEffect::GetGain](https://docs.xbox.com/zh-CN/reference/input/gameinput/interfaces/igameinputforcefeedbackeffect/methods/igameinputforcefeedbackeffect_getgain.md)
