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# D3D12_STANDARD_MULTISAMPLE_QUALITY_LEVELS

> 指定多重采样模式类型。

指定多重采样模式类型。

## 语法

```cpp theme={null}
typedef enum D3D12_STANDARD_MULTISAMPLE_QUALITY_LEVELS    
{  
    D3D12_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff,  
    D3D12_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe  
} D3D12_STANDARD_MULTISAMPLE_QUALITY_LEVELS  
```

## 常量

| 常量 | 说明 |
| - | - |
| D3D12\_STANDARD\_MULTISAMPLE\_PATTERN | Direct3D 11 和 Direct3D 10.1 硬件所需的预定义多重采样模式。 |
| D3D12\_CENTER\_MULTISAMPLE\_PATTERN | 所有采样都位于像素中心的模式。 |

## 备注

可用于高级和自定义的 MSAA 技术。

## 要求

**头文件：** d3d12\_xs.h\
**支持的平台**：XBOX Series 主机

## 另请参阅

[d3d12\_xs](https://docs.xbox.com/zh-CN/reference/graphics/d3d12_xs/d3d12_xs_members.md)


## Related topics

- [D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS](https://docs.xbox.com/zh-CN/reference/graphics/d3d12/structs/d3d12_feature_data_multisample_quality_levels_public.md)
- [D3D12_FEATURE_DATA_FEATURE_LEVELS](https://docs.xbox.com/zh-CN/reference/graphics/d3d12/structs/d3d12_feature_data_feature_levels_public.md)
- [D3D12_FEATURE](https://docs.xbox.com/zh-CN/reference/graphics/d3d12/enums/d3d12_feature_public.md)
- [D3D12_FORMAT_SUPPORT1](https://docs.xbox.com/zh-CN/reference/graphics/d3d12/enums/d3d12_format_support1_public.md)
- [D3D12_TEXCUBE_SRV](https://docs.xbox.com/zh-CN/reference/graphics/d3d12/structs/d3d12_texcube_srv_public.md)
